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snkman

ArmA 2 OA Island positions bug?

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Hey guy's,

well since some time i noticed something very strange...

The O.A. island specially the Desert map do return wrong map coordinates at some places.

The best you can see it is if you go close ( within 500 meters ) to the border of the maps.

You will get negative map coordinates and units which are in this area and was ordered to move with a "_unit doMove (getPos _there)" command simply do nothing or just walk around like fools.

I noticed such a lag on some other random spots.

Anyone can confirm this?

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Anyone can confirm this?

Yes, if an AI unit starts in the infinite land (outside the mapped area), sometimes it cannot move when the mission starts. It's always been that way. It's not something that just started to happen when Arrowhead was released.

Edited by nominesine

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Yes that's okay for me but i'm talking about positions directly in the middle of the map where getPos and distance commands do not work correctly too.

I found a way to may slove this a bit with the distance command.

I used:

if (_unit distance _pos > 200) then
{
      .......
};

Seems to fix this thing:

if ( (getPos _unit) distance _pos > 200) then
{
      .......
};

Yeah sounds strange but with using getPos it works always. Strange thing...

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Never noticed that. You mean on the small desert map that only contain a small oil field, right?

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Yes right. There i noticed it extremly...

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