Jump to content
Sign in to follow this  

Recommended Posts

I think i finally found way how to use uav without humvee

Ijust added rucksack,wich can be used as uav activation...

Just anyone can help how too add this rucksack to unit?

Share this post


Link to post
Share on other sites

Hm..that will be a problem,because my rucksack is on the ground,and i dont konw his name :P

Share this post


Link to post
Share on other sites

If you dont know how to name your unit, you should propably read some editing tutorials. else its gonna be uphill all the way. I also suggest you take a look at the FAQ pages here and here. There is some very usefull info on those pages.

To answer your question.

Just check the classname of the backpack you want on his back here.

Then use the command that W0lle showed you to equip the pack. Examples are shown on the wiki page.

In the init line of the unit just write: this addBackpack "backpackname". E.g.:

this addBackpack "US_Patrol_Pack_EP1";

The relevant unit will now have such a backpack on his back.

Hope that solves it for you.

Edited by Nielsen

Share this post


Link to post
Share on other sites

The problem is now much biger :( I cant simply add rucksack trought script,but i must give the specified one,that one wich is lying on the ground,because this one is attached to uav modul... I know,semms confusing,but trust me , its confusing even more :P

Share this post


Link to post
Share on other sites

Maybe this:

soldier addBackpack "US_Patrol_Pack_EP1";

backpack = unitBackPack soldier;

uav synchronizeObjectsAdd [backpack];

Share this post


Link to post
Share on other sites

Good idea MuzzleFlash.

@Filip5: You can put that pretty much anywhere. In the unit init-line, or in a init.sqf.

Just make sure you replace 'soldier' with the unit name.

Share this post


Link to post
Share on other sites
Sadly, this isnt working for me :(

What Soldier are you using? Not all of them can actually use a backpack.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×