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Working on it. Small update: Configs are fixed so far Textures for the INDFOR clothing are "finished", next thing will be the BLUFOR clothing and then vests, helmets etc. Had some performance problems with Photoshop, but that's fixed now. Here are some new screenshots: /edit: Fixed the links for the screenshots...
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Good thing BI is lazy, thanks for the info.
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Small advice, use an extra camo layer for things like pockets, molle straps etc. Looks way better than just one whole camo layer for everything. Like this: http://i.imgur.com/ofsXwkB.jpg Also where did you get the base texture for the CTRG Stealth Uniform?
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Yeah, sorry about this. I was really busy with my apprenticeship since january, because I had to learn and prepare stuff for the final examination. I also was lacking a bit of motivation. *cough* But I'm back at working on the mod. first thing is fixing the mod for Apex. Fortunately a buddy of mine is taking care of the config stuff now, so I can focus on the textures.
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Stitching is actually pretty simple, it's just takes a bit of time. Use the Pen Tool with the option Shape, draw a path -> stroke (1px) with a dashed line. Maybe add a texture and finished. It's subtle and it's nothing you would see from afar, but I kinda like it. http://i.imgur.com/ySkTe3S.png
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What camo do you guys rather want in the next update, Badlands or Sandstorm? Vote in the poll! For now I'm planning to release an updated version together with a new camo in January.
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Thanks, will do! Consider it done in the next version. I just have to think of way to design the IR patch.
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Thanks for uploading! Thanks. Glad you like them. The problem with the backpacks is, only the Assault Pack Kerry has a flag patch modeled on it. But I'll look into it. I could include a .psd-file where you could change the flags. But if you want a specific country just tell me.
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https://forums.bistudio.com/topic/185861-nevars-uniform-project-release/?p=2935293
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Nevar started following Nevar's Uniform Project
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Hi. After playing Bohemia games and enjoying custom content for so long (since Operation Flashpoint) I thought I should also create something and since nobody wanted to create a PenCott retexture pack I took it upon myself. If you have any questions, suggestions, wishes or something else, feel free to post to your hearts content. In the future I'd like to add other PenCott patterns to my mod and more, so stay tuned. Content Screenshots http://imgur.com/a/modKT Download @ Armaholic 0.91 @ FileBin 0.91 Changelog Contact If you find bugs, want to give me feedback or just want to tell me how awesome I am, you can contact me here: @ Twitter: https://twitter.com/DrDenz @ BI-Studio forum: https://forums.bistudio.com/user/909493-nevar/ @ Steam: http://steamcommunity.com/id/real_nevar/ Special thanks to Amit for his tutorial! surpher for his Photoshop script! The whole MSF squad for testing! All PenCott patterns belong to Hyde Definition.
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Thanks a lot! That doesn't look too hard, I'll give it a try. Editing the rvmat was the next thing on my list of things I want to learn, guess I have to do it now ^^
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Which texture to change and how to attach this to a uniform. I'd like to use something like this in my own uniform mod.
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I didn't think anybody would see this... Release is somewhen today.
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If you don't mind, could you describe the whole progress a bit more detailed?
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Would be great if you could ask the authors. These helmets look really nice, but would feel a bit wrong with the us flag on it while having a german flag on the chest ^^ I also like those scarves. And how did you do this? I thought the uniform models couldn't be edited?!