farooqaaa
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Sorry guys! I have been busy and haven't played A3 in a while. FAR_Revive is open source. Feel free to contribute or fork it: https://github.com/farooqaaa/far_revive
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So is there an ETA on Linux server binary?
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Only mod we use is ACRE. This is what I use currently but players experience desync when player count reaches above 25. language="English"; MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinBandwidth=11520000; MaxBandwidth=102400000; MinErrorToSend=0.00199; MinErrorToSendNear=0.0199999998; MaxCustomFileSize=0; class sockets{maxPacketSize=2048;}; Server specs: Intel Quad-Core Xeon E3-1230 and 8GB Ram.
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Updated to 1.4d. New: * [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required * [Fixed] Random black screens * [Fixed] People dying randomly * Code improvements CasualMode is now replaced with ReviveMode. You can set to 2 to allow all units with a medikit to revive
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It doesn't remove ragdolling but it prevents it from happening so you never die and instead become unconscious. AFAIK, it's not possible to turn a player into a ragdoll while he's still alive. This can be easily enabled but I disabled it because otherwise players will get a "Treat" option which isn't needed. I am working on that.
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Yes, it will work. You can use the default respawn button or the "Suicide" action to respawn.
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respawn=4; is recommended if you want to have respawn disabled.
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Updated to version 1.4a. New Features: * Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die. (can be disabled by setting FAR_BleedOut to 0) * Death messages. Teamkills are shown as "x was injured by y" * Casual mode. If enabled, all units will be able to revive (not just medics)
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I might add that later but currently you can be revived even after fatal shots.
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FAR Revive v1.5 A simple revive script that does not rely on respawning. You can use this script even if you have disabled respawn. Features: Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required. 0 is default. Death messages. Teamkills are shown as "x was injured by y" Ability to drag injured units (doesn't require a medic) Suicide option which you can use to respawn (if it's enabled) or just to kill yourself Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die. (can be disabled by setting FAR_BleedOut to 0) Installation: Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf: call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; Check FAR_revive_init.sqf if you want to modify the default parameters. Download: FAR Revive is now on github. Download
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Recover The Lost Fireteam
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Recover The Lost Fireteam
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Desync & bad performance on server (running on Linux using Wine)
farooqaaa replied to farooqaaa's topic in ARMA 3 - SERVERS & ADMINISTRATION
I forgot about this thread. Thanks to all of you who responded. Server's performance is very improved now. I had to modify the bandwidth values to suit the server player count. -
Agia Marina Sweep At Night