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farooqaaa

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Everything posted by farooqaaa

  1. FAR Revive v1.5 A simple revive script that does not rely on respawning. You can use this script even if you have disabled respawn. Features: Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required. 0 is default. Death messages. Teamkills are shown as "x was injured by y" Ability to drag injured units (doesn't require a medic) Suicide option which you can use to respawn (if it's enabled) or just to kill yourself Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die. (can be disabled by setting FAR_BleedOut to 0) Installation: Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf: call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; Check FAR_revive_init.sqf if you want to modify the default parameters. Download: FAR Revive is now on github. Download
  2. This started happening after the latest update. So far I have: * Removed Steam.dll, SteamUI.dll and ClientRegistry.blob * Reinstalled Steam * Verified the game cache * Tried different locations in Steam settings
  3. farooqaaa

    Farooq's Revive

    Sorry guys! I have been busy and haven't played A3 in a while. FAR_Revive is open source. Feel free to contribute or fork it: https://github.com/farooqaaa/far_revive
  4. Only mod we use is ACRE. This is what I use currently but players experience desync when player count reaches above 25. language="English"; MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinBandwidth=11520000; MaxBandwidth=102400000; MinErrorToSend=0.00199; MinErrorToSendNear=0.0199999998; MaxCustomFileSize=0; class sockets{maxPacketSize=2048;}; Server specs: Intel Quad-Core Xeon E3-1230 and 8GB Ram.
  5. farooqaaa

    Dedicated server - status

    So is there an ETA on Linux server binary?
  6. farooqaaa

    Farooq's Revive

    Updated to 1.4d. New: * [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required * [Fixed] Random black screens * [Fixed] People dying randomly * Code improvements CasualMode is now replaced with ReviveMode. You can set to 2 to allow all units with a medikit to revive
  7. farooqaaa

    Farooq's Revive

    It doesn't remove ragdolling but it prevents it from happening so you never die and instead become unconscious. AFAIK, it's not possible to turn a player into a ragdoll while he's still alive. This can be easily enabled but I disabled it because otherwise players will get a "Treat" option which isn't needed. I am working on that.
  8. farooqaaa

    Farooq's Revive

    Yes, it will work. You can use the default respawn button or the "Suicide" action to respawn.
  9. farooqaaa

    Farooq's Revive

    respawn=4; is recommended if you want to have respawn disabled.
  10. farooqaaa

    Farooq's Revive

    Updated to version 1.4a. New Features: * Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die. (can be disabled by setting FAR_BleedOut to 0) * Death messages. Teamkills are shown as "x was injured by y" * Casual mode. If enabled, all units will be able to revive (not just medics)
  11. farooqaaa

    Arma3 Videos

    How to land a littlebird
  12. Server Specs: Intel Quad-Core Xeon E3-1230 3.20Ghz 8GB DDR3 Memory 100mbit/100mbit dedicated connection Current settings: language="English"; adapter=-1; viewDistance=3000; MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinBandwidth=16400000; MaxBandwidth=104857600; MinErrorToSend=0.00199; MinErrorToSendNear=0.0199999998; MaxCustomFileSize=0; class sockets{maxPacketSize=2048;}; It starts good but when the server becomes full, fps goes down to 10. Is there anything I should change?
  13. farooqaaa

    Farooq's Revive

    I might add that later but currently you can be revived even after fatal shots.
  14. farooqaaa

    Arma3 Videos

    Recover The Lost Fireteam
  15. farooqaaa

    The Giant Alpha Media Thread

    Recover The Lost Fireteam
  16. I have a server running on Linux using Wine. Users experience desync when the player count goes above 15. Anyone else having these issues? Is there any way to fix this? Server Specs: Intel Quad-Core Xeon E3-1230 3.20Ghz 8GB DDR3 Memory 100mbit dedicated connection
  17. I forgot about this thread. Thanks to all of you who responded. Server's performance is very improved now. I had to modify the bandwidth values to suit the server player count.
  18. farooqaaa

    Arma3 Videos

    Agia Marina Sweep At Night
  19. farooqaaa

    Arma3 Videos

    A TvT mission in which Opfor spawns as civilians but there are also AI civilians in the area which makes it harder for Blufor to tell players from AI. Also, Blufor can only kill 3 AI civilians or the mission fails so they'll have to think twice before taking the shot. I was playing as Opfor...
  20. farooqaaa

    The Giant Alpha Media Thread

    A TvT mission in which Opfor spawns as civilians but there are also AI civilians in the area which makes it harder for Blufor to tell players from AI. Also, Blufor can only kill 3 AI civilians or the mission fails so they'll have to think twice before taking the shot. I was playing as Opfor...
  21. I have the same issue. This might also be related to: http://forums.bistudio.com/showthread.php?154590-watch-Player-x-kicked-off-Steam-ticket-check-failed-(null)
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