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ThreeDots

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About ThreeDots

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    channel/UCA_UVZxMjKHPV15wWykphxg

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  1. ThreeDots

    Community Upgrade Project - CUP_Terrains

    It's not about classnames in terms of terrain, but about filepaths. Simply ca\structures\mil\somebuilding is different from jbad_structures\mil\somebuilding. Integration of jbad building will be replacing of old model in ca\structures\mil\somebuilding with new one, that means those terrains who depends on jbad_structures\mil\somebuilding will not work with this one.... but still, it's not hard for creator of island to change the paths to model.
  2. ThreeDots

    Community Upgrade Project - CUP_Terrains

    We are not changing the folder structure that was in AiA or Arma so islands depending on it will work with CUP too.
  3. Technically these are 4 separate addons. You run whatever you need or want to run. It affects any terrain that uses same folder structure like in original plants2, plants_e, plants_e2 and plants_pmc addons (that means ca/plantsxx/....). I don't know all the terrains, you need to figure this out by yourself ;) I would need the source, so the answer is no. They can sure do it by themselves if it's their own creation.
  4. Surely you have this option, but keep in mind, that it could cause problems if you try to connect to servers, that require signed AiA. Thats why keeping it separate and load it after seems like safer option. I assume you are the same person who send me PM on youtube, I posted reply there, if not, then I will just copy paste it here ;) Thanks for the support! Really appreciate it
  5. Thank you! :) Updated first post...
  6. NEW UPDATE - included OA and other expansions! v1.2 - Added Operation Arrowhead vegetation - Added Private Military Company vegetation - Added Summer versions of A2 vegetation v1.1 - Improved penetration values - Addon now contains only single file Download on GOOGLE DRIVE Armaholic update not yet ready... Here is an update video showing the penetration or AI:
  7. Ok, thanks. I've already started revising the penetration settings and made a lot of changes. But what I've tried before the trees are not completely unpenetrable... I am quite curious what results I can bring in next days. Keep testing! :)
  8. You mean in original or mine? Penetration in my addon should be ok, but if you encounter some problem, let me know and specify item and problem so i can take a look at that. OA Vegetation is on plan, but I will have time to work again no sooner than next weekend...
  9. Thank you. You cannot fix these issues by config, believe me, I was trying it for hours. The properties are written inside the model, that means you have to download new models to fix it and that is why its 450MB ;) You are not the first one who told me that, so I've already joined the skype group and sent message via contact form to contact leader. :) I will take a look at the AI later on and test few things...
  10. That is correct. There are no other requirements except that you own valid copy of A3 :)
  11. Right now remade vegetation is only the one from original A2 - namely plants2.pbo (Bushes, Clutter, Trees, Misc, Plants), because that is what I need to create my own terrain. I will see as I progress what else I'll need to remake (or if community is interested...)
  12. Interesting question, I've just tried if AI sees me trough some bushes and trees, BUT without the addon and the result was negative, enemy AI wasn't able to spot me or follow me with head while I was moving behind bushes/trees. Do you have any particular example, where do you think AI sees trough and it shouldn't?
  13. Hi, I've released an addon for fellow terrain makers, that fixes Arma 2 vegetation for use in Arma 3. There were few problems that I couldn't let in my own terrain in terms of realism. Changes made to original addons: - Arma 3 penetration and material settings + improved to fit vegetation type - Armor to trees - Changed various model properties (destruction type, etc.) The pack contains 4 loadable addons for different vegetations, so you can choose which one you want or need to use. (Or which one you need to unpack) Usage: - To fix existing terrain that is using A2 plants (need to be loaded after the island) - To create any new terrain. (You can copy content, unpack, whatever you want with it) Comparison of changes (v1.0): UPDATE VIDEO (v1.2) Note: - This is STANDALONE release. No additonal addons are required. - This addon will be part of the CUP (Community Upgrade Project) Changelog: v1.2 - Added Operation Arrowhead vegetation - Added Private Military Company vegetation - Added Summer versions of A2 vegetation v1.1 - Improved penetration values - Addon now contains only single file v1.0 - First release Download: Armaholic: Google Drive: here
  14. ThreeDots

    Arma 2 buildings in Terrainbuilder

    Thanks for a note, I will edit my post. Sometimes I am lost in terms...
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