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Hi all, Just trying to retexture the wetsuit for use in a group, but I'm running into a small issue regarding a texture wrap. On the default NATO wetsuit, the fins (when on the hip) are that standard black colour. However, the fins for my version show the new texture plate instead. This is the excerpt from my config file. From what I can see, everything seems legit. But I'd appreciate a set of fresh eyes on this for me. class CTRG_Diver_Water_Uniform: B_Soldier_F { author = "BI & Pix"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "[MilTac] Diving Uniform (Water)"; identityTypes[] = {"Head_NATO","G_NATO_default"}; genericNames = "NATOMen"; faction = "MilTac_CTRG"; model = "\A3\characters_F\Common\diver_slotable.p3d"; uniformClass = "CTRG_Diver_Water_Camo"; hiddenSelections[] = {"Camo1","Camo2","insignia"}; hiddenSelectionsTextures[] = {"CTRG_Clothing\Data\Diver\CTRG_Diver_Water.paa", "\A3\Characters_F\Common\Data\diver_equip_nato_co.paa"}; armor = 2; armorStructural = 4; explosionShielding = 0.4; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"CTRG_Clothing\Data\Diver\CTRG_Diver_Water","\A3\characters_f\common\data\diver_equip_nato_co.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; primaryAmmoCoef = 0.4; secondaryAmmoCoef = 0.1; handgunAmmoCoef = 0.2; }; Cheers all!