Jump to content

Search the Community

Showing results for tags 'vacancies'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics
  • TEORI BERITA's qqsuper99
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 3 results

  1. Hi, I'm working on trying to change the Launch sounds but end up with stock sounds no matter what i do. Can anyone correct my config please so it will play my own sound? class CfgPatches { class cmSound_c_grad { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData","CACharacters2","CAWeapons","CAWeapons2","CASounds","CA_Anims_Char","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWheeled_E","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles","CAWheeled","CAWheeled2","CAWheeled3"}; }; }; class Mode_SemiAuto; class Mode_Burst; class CfgWeapons { class RocketPods; // External class reference class GRAD : RocketPods { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1: Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_RU : GRAD { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1: Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_CDF : GRAD { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1 : Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_INS : GRAD { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; class Single1 : Mode_SemiAuto { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst1 : Mode_Burst { sound[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; begin1[] = {"cmSound_s_mlrs\mlrs",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; }; ---------- Post added at 16:04 ---------- Previous post was at 14:32 ---------- Just Figured it out. So for anyone who wants to know how to sound mod your GRAD, use the below config and use your mod name and own path to your sounds etc. class CfgPatches { class your mod name { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData","CACharacters2","CAWeapons","CAWeapons2","CASounds","CA_Anims_Char","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWheeled_E","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles","CAWheeled","CAWheeled2","CAWheeled3"}; }; }; class Mode_SemiAuto; class Mode_Burst; class Burst; class Single; class CfgWeapons { class RocketPods; // External class reference class GRAD : RocketPods { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst: Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_RU : GRAD { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst: Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_CDF : GRAD { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst : Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; class GRAD_INS : GRAD { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; class Single : Mode_SemiAuto { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; class Burst : Mode_Burst { begin1[] = {"your mod folder\grad",50,1,6000}; soundBegin[] = {"begin1",1}; }; }; };
  2. Bohemia Interactive is looking for a Java Developer to join our team. Job description Development of a modular desktop application in Java, which includes Bamboo's REST API client module for running jobs, maintaining the queue, and builds deployment and user notifications; local data updater module; and instant messaging module. Maintaining Bamboo CI software, setting-up jobs and writing XML build-files for Ant. Other responsibilities Develop, document, maintain, and support the build pipelines. Research, evaluate and recommend new tools and applications to improve quality and work flow of the build pipelines. Requirements Expert knowledge of Java SE 7 Apache Ant, detailed understanding of XML build-files Applicable knowledge of SSL and security protocols in general LDAP integration Teamwork and communication skills Good spoken and written English Willing to work in Mnisek (near Prague), Czech Republic Welcomed skills Experience with Bamboo, JIRA, and Confluence, as both user and developer Java Web Start /JNLP Java EE Offer Opportunity to work on a popular game franchise Nice atmosphere in a smaller team Possibilities for skill-development and growth Flexible working hours Competitive salary & benefits Application process For more information on how to apply, please head over to our website or contact us directly via jobs@bistudio.com
  3. Bohemia Interactive is looking for a Gameplay Programmer to join the Arma 3 development team. Job description A gameplay programmer works together with designers and artists on the implementation of game mechanics. The programmer creates a feature analysis, implements it and works with QA on polishing it. Requirements Routine C++ knowledge Strong OO design understanding Math and linear algebra skills Teamwork and communication skills Good spoken and written English Willing to work in Mnisek (near Prague), Czech Republic (but Brno not impossible) Welcomed skills Experience of working in large engines / projects Ability to adapt to and work with a large codebase Experience with Steamworks SDK Experience with game development Passion for video games Offer Opportunity to work on a popular game franchise Nice atmosphere in a smaller team Possibilities for skill-development and growth Flexible working hours Competitive salary & benefits Note: Please attach examples of your work (including source code) Application process For more information on how to apply, please head over to our website or contact us directly via jobs@bistudio.com
×