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Found 1 result

  1. I'm working on a plane which is supposed movable gunner camera (not modeled in, just acts like one), however no matter what I've tried the camera itself doesn't move. I've tried a lot of stuff from editing to the elevation points, changing between optic classes and adding x and y rotation points in the model and animating them in the model config but nothing has worked. Turret class: class Turrets { class mainTurret: NewTurret { startEngine=0; isCopilot=1; commanding=-1; primary=1; allowTabLock=1; body="camerax"; gun="cameray"; proxyType="CPGunner"; proxyIndex=1; animationSourceBody="camerax"; animationSourceGun="cameray"; minElev=-90; maxElev=+5; initElev=-30; minTurn=-360; maxTurn=+360; initTurn=0; maxHorizontalRotSpeed=+0.5; maxVerticalRotSpeed=+0.5; memoryPointsGetInGunner="pos_gunner"; memoryPointsGetInGunnerDir="pos_gunner_dir"; gunnerFireAlsoInInternalCamera=1; gunnerOutFireAlsoInInternalCamera=1; memoryPointGunnerOptics="gunnerview"; gunnerAction="Su34_Gunner"; gunnerUsesPilotView=1; gunnerInAction="Su34_Gunner"; gunnerForceOptics=0; castGunnerShadow=1; viewGunnerShadow=1; turretInfoType="RscOptics_UAV_gunner"; stabilizedInAxes=3; laserScanner=true; weapons[]= { "Laserdesignator_mounted", "Missile_AGM_02_Plane_CAS_01_F" }; magazines[]= { "Laserbatteries", "6Rnd_Missile_AGM_02_F" }; class OpticsIn { class Wide { initAngleY=0; minAngleY=-180; maxAngleY=180; initAngleX=0; minAngleX=-180; maxAngleX=40; initFov=0.46599999; minFov=0.46599999; maxFov=0.46599999; opticsDisplayName="W"; visionMode[]= { "Normal", "NVG", "Ti" }; thermalMode[]={0,1}; gunnerOpticsModel="\A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; }; class Medium: Wide { initFov=0.093000002; minFov=0.093000002; maxFov=0.093000002; opticsDisplayName="M"; gunnerOpticsModel="\A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; }; class Narrow: Wide { initFov=0.028999999; minFov=0.028999999; maxFov=0.028999999; opticsDisplayName="N"; gunnerOpticsModel="\A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; }; }; }; }; Model Config Camera Animations class camerax { type="rotationX"; source="camerax"; selection="camerax"; axis="osa_camerax"; memory=1; sourceAddress="clamp"; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class cameray: camerax { type="rotationY"; source="cameray"; selection="cameray"; axis="osa_cameray"; };
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