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samrmur

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About samrmur

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  1. I'm working on a plane which is supposed movable gunner camera (not modeled in, just acts like one), however no matter what I've tried the camera itself doesn't move. I've tried a lot of stuff from editing to the elevation points, changing between optic classes and adding x and y rotation points in the model and animating them in the model config but nothing has worked. Turret class: class Turrets { class mainTurret: NewTurret { startEngine=0; isCopilot=1; commanding=-1; primary=1; allowTabLock=1; body="camerax"; gun="cameray"; proxyType="CPGunner"; proxyIndex=1; animationSourceBody="camerax"; animationSourceGun="cameray"; minElev=-90; maxElev=+5; initElev=-30; minTurn=-360; maxTurn=+360; initTurn=0; maxHorizontalRotSpeed=+0.5; maxVerticalRotSpeed=+0.5; memoryPointsGetInGunner="pos_gunner"; memoryPointsGetInGunnerDir="pos_gunner_dir"; gunnerFireAlsoInInternalCamera=1; gunnerOutFireAlsoInInternalCamera=1; memoryPointGunnerOptics="gunnerview"; gunnerAction="Su34_Gunner"; gunnerUsesPilotView=1; gunnerInAction="Su34_Gunner"; gunnerForceOptics=0; castGunnerShadow=1; viewGunnerShadow=1; turretInfoType="RscOptics_UAV_gunner"; stabilizedInAxes=3; laserScanner=true; weapons[]= { "Laserdesignator_mounted", "Missile_AGM_02_Plane_CAS_01_F" }; magazines[]= { "Laserbatteries", "6Rnd_Missile_AGM_02_F" }; class OpticsIn { class Wide { initAngleY=0; minAngleY=-180; maxAngleY=180; initAngleX=0; minAngleX=-180; maxAngleX=40; initFov=0.46599999; minFov=0.46599999; maxFov=0.46599999; opticsDisplayName="W"; visionMode[]= { "Normal", "NVG", "Ti" }; thermalMode[]={0,1}; gunnerOpticsModel="\A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; }; class Medium: Wide { initFov=0.093000002; minFov=0.093000002; maxFov=0.093000002; opticsDisplayName="M"; gunnerOpticsModel="\A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; }; class Narrow: Wide { initFov=0.028999999; minFov=0.028999999; maxFov=0.028999999; opticsDisplayName="N"; gunnerOpticsModel="\A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; }; }; }; }; Model Config Camera Animations class camerax { type="rotationX"; source="camerax"; selection="camerax"; axis="osa_camerax"; memory=1; sourceAddress="clamp"; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class cameray: camerax { type="rotationY"; source="cameray"; selection="cameray"; axis="osa_cameray"; };
  2. Handing over the C-17 Globemaster lll (v1.6) ArmA 2 Project INTRODUCTION I will begin by saying this. I DID NOT MAKE THIS MOD. ALL CREDITS GO TO THE ORIGINAL CREATOR MUKCEP After long consideration and finally getting the chance to do this, I wanted to officially retire from being the current holder of C-17 project for ArmA 2. About 6 months ago, I lost interest in both playing ArmA and working on this project for the game and wanted to hand it over to someone who would make better use of it. Currently this project is being updated for ArmA 3 by other members of the community, but I would like to still see it in this game. I hope that, unlike me, this person will continue this project until its completion. If you are interested, post on this thread with previous or current projects that have worked or are working on. I am doing this so that I know that the person can be trusted with it. Below is information about the project currently. I would like to thank everyone who brought the project back to life before and the person I choose who will be doing so again. http://i1018.photobucket.com/albums/af301/sameralabi/arma2oa2014-03-1418-22-52-21_zpscbe05665.png (585 kB) MODELS This pack includes multiple types of C-17s - Boeing C-17 Globemaster lll - Boeing C-17 Altus - Boeing C-17 Canada 701 - Boeing C-17 Canada 703 - Boeing C-17 Canada 704 - Boeing C-17 Canada 705 - Boeing C-17 Dover - Boeing C-17 Edwards - Boeing C-17 Elmendorf - Boeing C-17 Hiskman - Boeing C-17 IAF - Boeing C-17 March - Boeing C-17 McChord - Boeing C-17 McGuire - Boeing C-17 Mississippi - Boeing C-17 NATO - Boeing C-17 NATO Papa - Boeing C-17 Qatar - Boeing C-17 RAAF - Boeing C-17 RAF - Boeing C-17 RCAF - Boeing C-17 Stewart - Boeing C-17 The Rock - Boeing C-17 Travis - Boeing C-17 UAE - Boeing C-17 Wright-Patt ABILITES - Can load up to 4 Humvees - Can load up to 54 players - Has a working ramp and Boarding Door PROBLEMS - Pilot controls Second Pilot movement. - You can walk right through the C-17. - First person in the back does not sit properly. IN THE WORKS - N/A FUTURE DREAM ADDONS - Two Jumping Memory Point, one to the left and the right of the plane near the Para doors - Two working and animating Para Doors - Better looking seats - New Interior - Opening Para doors Changelog v1.6 - Added: ShadowLod - Fixed: Landcontact - Fixed: model.cfg - Fixed: config.cpp v1.5 - Added: Distance Lod's - New: Geometry Lod - Fixed: Memory Lod - Added: View Geometry - Added: Fire Geometry - Added: Surfaces sounds in Roadway Lod - Fixed: C_17_wreck model - Fixed: model.cfg - Fixed: config.cpp - Added: Royal Jordanian plane v1.4 - Added: New Flare System - Added: Open Cargo Doors Halfway - Fixed: Vehicle Dropping Script - Changed: Vehicle Dropping Script (Users have to manually open the Cargo Door Halfway then use Detach Cargo) - Removed: Boosters & Brakes (For now, I am trying to fix them) v1.3 - Fixed: Config Script Errors - Fixed: Vehicle Loading Script - Fixed: Seat Issues (Made look a lot better when they are sitting) v1.2 - Fixed: Plane Movement, plane flies heavier. - Changed: Boosters are 0-200KPH instead of 100-400KPH - Fixed: Second Pilot seeing seats outside of plane - Fixed: Back seat issue, players will now seat correctly. - Fixed: Walking through the C-17 (Somewhat, still needs lots of work.) v1.1 - Fixed: Plane Movement (Still needs some work) - Added: Better Textures for C-17. - Removed: Shininess v1.0 - Added: Boosters for combat take off (Use Action 18) - Added: Brakes after landing (Use Action 19) - Added: Flares - Fixed: C-17 Weakness - Added: Flaps - Fixed: C-17 movement (Somewhat) - Fixed: Shininess, it should now be less shiny. - Fixed: Cargo Glitches - Fixed: Players dying when jumping out of the plane (Only in the back seat) - Removed: Navigator & Co-Pilot Seat - Fixed: Players being half into the seat (They are somewhat diagonal though) v0.2.1 alpha - Added: Missing Config File v0.2 alpha - Fixed: Script Error - Added: @wop_gui into pack v0.1 alpha - Initial Release CREDITS Mukcep - Original Author samrmur - Released the C-17 for ArmA 2 S@ndBob - Help fix model errors -=XTRA=-Larsiano - Helped fix script errors randomslap - ArmA 3 C-17 Porter (Has helped me fix the ArmA 2 version as well) Members of 173rd Airborne Brigade Realism Unit http://www.173rd.us/
  3. v1.5 will be out with a lot of fixes. I would like to thank S@ndBob for all the errors he has fixed.
  4. UPDATE: v1.4 should be released either tonight or tomorrow depending on if everything is fixed, note though, their is no new interior on the C-17. I am now looking for someone new to fix the interior since I can no longer contact the person who was making one for me. If you are interested in fixing the interior, please message me via Private Message. DISREGARD: Was able to contact original person and now have someone else on board.
  5. Sorry guys, I kinda lost interest in the project, but I'm going to start again, expect an update in a week or so.
  6. Sorry guys about the wait, I'm waiting for someone to give me the new interior for the C-17.
  7. Found the problem, I'm going to upload a new version tonight, you will be able to attach vehicles again.
  8. UPDATED to v1.2 ---------- Post added at 01:10 ---------- Previous post was at 01:09 ---------- Thanks for that christian, I will take a look at it.
  9. Attention The wrong person was credited for this project, I also have full permission from him to continue building this project. The original author is MUKCEP.
  10. I'm working on that, but I haven't been able to find out.
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