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Showing results for tags 'team death match'.
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Situation: Team Death match Air to Air Combat. Fight Fixed wing battles or helicopter battles. Fly into the hoop to repair, ream, refuel and heal you and any crew members if they exist. The hoop repositions approximately every minute somewhere around the battle center. Side with the most points within set match time wins. Features: Play in multiplayer alone or with others in dedicated or player hosted server. Great for demoing aircraft from vanilla or any mod pack. Battle center is predefined usually around hilly, mountainous or skyscraper city areas or can be changed to a randomly generated sea battle position for better visibility and performance gain. Your aircraft is crewed with AI so you can switch to say belly or side gunner position if any or pilot at any time. Three lobby parameters which Affect AI scaling. The AI can also just be totally disabled. Scalable AI which is a settable count per player up until a settable number of players join and a hard cap which takes precedence of how many max aircraft can exist in total that includes players and AI aircraft. Auto detection of aircraft from mods which are added to Aircraft vehicle pool. Respawn in flight in random aircraft or predefined aircraft from template near battle area. Aircraft pools can be limited to corresponding native player slotting side or have no regard to side. Generates flak around battle center and periodically in service hoop. Incremental overcast options from 0 to 100. Higher settings will generate more random lightning strikes. Auto Counter Measure lobby option lessen the chance of being hit by lockon missiles and can make battle more challenging. This does not deplete manual fire supply. Black listing and whitelisting supported. Aircraft without weapons are automatically filtered from pool. Several aircraft have predefined loadouts. Loadouts can easily be edited or added into script. View Distance setting is saved into player profile each time its adjusted and recalled each time you play this mission. Simple porting instructions included. Three missions offered in the mission pack. Each is the same mission on a different terrain and a couple of default lobby parameters a changed. Includes: TDM_BMR_Air_Combat.Altis because vanilla / no mods required. TDM_BMR_Air_Combat.clafghan because great performance and best suited for Fixed wing combat of all available Arma terrains due to most massive and realistic mountains. (Can be a struggle to traverse with helis). TDM_BMR_Air_Combat.United_States_H The Seattle map has great performance and best suited for heli battles due to massive sky scrapers. Also provides a nice scenic battle ground for fixed wing battles. Best version overall really. Cons - terrain not compatible with CUP terrains core/maps. Links: Github Mission Pack Lobby Parameter options: ScreenShots: Caveats: Scripts which may be of interest to edit: Enjoy!