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Found 2 results

  1. I try to use the default example from the wiki inside a trigger but I get the following error message, and only the last subtitle is shown. What is happening? Error Message [ ["Speaker1","Subtitle1",0], ["Speaker2","Subtitle2",5], ["Speaker3","Subtitle3",10], ["Speaker4","Subtitle5",15] ] call BIS_fnc_EXP_camp_playSubtitles;
  2. Hello all, So I have just finished the voice script for a mission I have completed, and now looking for all of the ways I can implement the voices and subtitles. Previously, I have used some like this for subtitles, and then calling the voice file (we'd record the entire conversation in one voice file) and the radio messages will follow the voice using sleep. But I am heavily reconsidering it as it creates HUGE files with just these same lines of code: unit sideChat "Depending on how long the conversation is, this can be a huge file!"; I feel, and know there is an easier way to implement such a thing along with voice scripts. I have watched this video by Feuerex, and it seems like the best overall way to do it (he uses kbAddTopic, kbTell, etc.). However, I have some conversations that will go on for upwards of 30 seconds or so. My fear is creating a huge, and complex .bikb file and very long conversation.sqf, which could affect performance b/c the engine has a lot to do and handle already. Is the best overall way to implement conversations and subtitles is through kbaddtopic and kbtell? Is there a better option for better performance? I have found this on the forums and will probably be checking it out, but I don't believe it accounts for actual voices (audio). Thanks guys for all the help.
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