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Found 1 result

  1. Hello, i wanted to code a little quiz in which two answers could be right. I tried multi listbox but i was only able to mark one. Then i tried checkboxes and they dont even appear right. I can click and the code is working, but im not seeing anything. my defines.hpp // CT_TYPES #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_MENU 46 //Arma 3 (EDEN) #define CT_MENU_STRIP 47 //Arma 3 (EDEN) #define CT_CHECKBOX 77 //Arma 3 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_ANIMATED_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_ITEMSLOT 103 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0c #define ST_TYPE 0xF0 #define ST_SINGLE 0 #define ST_MULTI 16 #define ST_TITLE_BAR 32 #define ST_PICTURE 48 #define ST_FRAME 64 #define ST_BACKGROUND 80 #define ST_GROUP_BOX 96 #define ST_GROUP_BOX2 112 #define ST_HUD_BACKGROUND 128 #define ST_TILE_PICTURE 144 //tileH and tileW params required for tiled image #define ST_WITH_RECT 160 #define ST_LINE 176 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 // this style works for CT_STATIC in conjunction with ST_MULTI #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 1024 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 #define FontM "Zeppelin32" // The standard font in Arma 3 is "PuristaMedium" // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 //////////////// //Base Classes// //////////////// class RscText { access = 0; idc = -1; type = CT_STATIC; style = ST_CENTER; linespacing = 1; colorBackground[] = {0,0,0,0}; colorText[] = {0.3,0.6,0.4,.8}; text = ""; shadow = 2; font = "RobotoCondensed"; SizeEx = 0.02100; fixedWidth = 0; x = 0; y = 0; h = 0; w = 0; }; class RscButton { access = 0; idc = -1; type = CT_BUTTON; text = ""; colorText[] = {0.5,0.3,0.9,.9}; colorDisabled[] = {0.6,0.1,0.3,0}; colorBackground[] = {0.35,0.55,0.15,0.9}; colorBackgroundDisabled[] = {0,0.0,0}; colorBackgroundActive[] = {0.15,0.35,0.55,0.7}; colorFocused[] = {0.75,0.75,0.75,.5}; colorShadow[] = {0.023529,0,0.0313725,1}; colorBorder[] = {0.023529,0,0.0313725,1}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.055589; h = 0.039216; shadow = 2; font = "TahomaB"; sizeEx = 0.02921; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscCheckBox { idc = -1; type = CT_CHECKBOX; style = ST_CENTER; x = 0; y = 0; h = 0.04; w = 0.2; font = "puristaMedium"; sizeEx = 0.040; color[] = {1,0,0,1}; colorDisabled[] = {0.4,0.4,0.4,1}; colorText[] = {1,1,1,1}; colorTextSelect[] = {1,1,1,1}; colorPressed[] = {1,1,1,1}; colorHover[] = {1,1,1,1}; colorFocused[] = {1,1,1,1}; colorBackground[] = {0,1,0,0}; colorBackgroundDisabled[] = {0,0,0,0}; colorBackgroundPressed[] = {0,0,0,0}; colorBackgroundHover[]= {0,0,0,0}; colorBackgroundFocused[]= {0,0,0,0}; textureChecked = ""; textureUnchecked = ""; textureDisabledChecked = ""; textureDisabledUnchecked = ""; texturePressedChecked = ""; texturePressedUnchecked = ""; textureHoverChecked = ""; textureHoverUnchecked = ""; textureFocusedChecked = ""; textureFocusedUnchecked = ""; soundEnter[] = { "", 0, 1 }; soundPush[] = { "", 0, 1 }; soundClick[] = { "", 0, 1 }; soundEscape[] = { "", 0, 1 }; }; class RscCheckBoxes { idc = -1; type = CT_CHECKBOXES; // defined contant (7) style = ST_CENTER; // defined constat (0) x = 0.1; y = 0.18; w = 0.15; h = 0.15; colorText[] = {1, 0, 0, 0.5}; color[] = {0, 1, 0, 0.5}; //seems nothing to change, but define to avaoid errors colorTextSelect[] = {0, 0.8, 0, 0.5}; colorSelect[] = {1, 0, 0, 0.5}; colorTextDisable[] = {0.4, 0.4, 0.4, 0.5}; colorDisable[] = {0.4, 0.4, 0.4, 0.5}; colorSelectedBg[] = {1, 1, 1, 0.5}; font = "RobotoCondensed"; sizeEx = 0.0208333; //rows = 3; //columns = 2; //strings[] = {"Entry 1","Entry 2","Entry 3","Entry 4","Entry 5","Entry 6"}; //Simple UI event handler to show response on clicks onCheckBoxesSelChanged = "hint format[""Checkbox change:\n%1\nEntry#: %2\nNewState: %3"",(_this select 0),(_this select 1),(_this select 2)];" }; My dialog.hpp class quiz { idd = 5000; movingenable = 0; class controlsBackground { class background: RscText { idc = 1002; x = 0.288594 * safezoneW + safezoneX; y = 0.214 * safezoneH + safezoneY; w = 0.422812 * safezoneW; h = 0.605 * safezoneH; colorBackground[] = {0,0,0,0.8}; }; }; class controls { class CheckAntwort3: RscCheckbox { idc = 2800; x = 0.670156 * safezoneW + safezoneX; y = 0.709 * safezoneH + safezoneY; w = 0.0360937 * safezoneW; h = 0.066 * safezoneH; }; class CheckAntwort1: RscCheckbox { idc = 2801; x = 0.670156 * safezoneW + safezoneX; y = 0.577 * safezoneH + safezoneY; w = 0.0360937 * safezoneW; h = 0.066 * safezoneH; }; class CheckAntwort2: RscCheckbox { idc = 2802; x = 0.670156 * safezoneW + safezoneX; y = 0.643 * safezoneH + safezoneY; w = 0.0360937 * safezoneW; h = 0.066 * safezoneH; }; class TextAntwort3: RscText { idc = 1000; x = 0.29375 * safezoneW + safezoneX; y = 0.709 * safezoneH + safezoneY; w = 0.37125 * safezoneW; h = 0.066 * safezoneH; }; class TextAntwort1: RscText { idc = 1004; x = 0.29375 * safezoneW + safezoneX; y = 0.577 * safezoneH + safezoneY; w = 0.37125 * safezoneW; h = 0.066 * safezoneH; }; class TextAntwort2: RscText { idc = 1005; x = 0.29375 * safezoneW + safezoneX; y = 0.643 * safezoneH + safezoneY; w = 0.37125 * safezoneW; h = 0.066 * safezoneH; }; class RscText_1001: RscText { idc = 1001; x = 0.325 * safezoneW + safezoneX; y = 0.301923 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.055 * safezoneH; }; class ButtonAntwortSenden: RscButton { idc = 1600; text = "Antwort Abgeben"; //--- ToDo: Localize; x = 0.597969 * safezoneW + safezoneX; y = 0.786 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.022 * safezoneH; }; class ButtonAbbrechen: RscButton { idc = 1601; text = "Abbrechen"; //--- ToDo: Localize; x = 0.304062 * safezoneW + safezoneX; y = 0.786 * safezoneH + safezoneY; w = 0.103125 * safezoneW; h = 0.022 * safezoneH; action = "closeDialog 0"; }; class FrageTest: RscCheckBoxes { idc = 200; x = 0.1; y = 0.18; w = 0.15; h = 0.15; rows = 3; columns = 2; strings[] = {"Entry 1","Entry 2","Entry 3","Entry 4","Entry 5","Entry 6"}; //Simple UI event handler to show response on clicks onCheckBoxesSelChanged = "hint format[""Checkbox change:\n%1\nEntry#: %2\nNewState: %3"",(_this select 0),(_this select 1),(_this select 2)];" }; }; }; I only get the hints, but i dont see any text. And when state is changing it is not keeping it selectedbackground color. is this right? i want to see the people which question they marked before the send their anwser- Regards
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