Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Search the Community

Showing results for tags 'sound sideradio multiplayer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hello girls and boys, i'm currently starting my fourth mission. lot of times spent in viewing tutorials, reading doc and searching the web as usual. I'm practicing the RTFM rules in first place. But, i'm lost ( btw sorry for my english not my best talent). So i've done some light script with sideradio function ( or playsound). i've scripting some sound in description.ext class CfgRadio { sounds[]={message1,message2,message3}; class message1 { name="message1"; sound[]={\01_sound1.ogg, +5, 1.0 }; title = "Code prioritaire a l'unite Armada : rappel a la base sur le champ"; }; class message2 { name="message2"; sound[]={\01_sound2.ogg, +30, 1.0 }; title = "Bien recu rappatriement en cours"; }; class message3 { name="message3"; sound[]={\01_sound3.ogg, +30, 1.0 }; title = "Partez en reconaissance Commandant et agissez vite!"; }; }; then using the init.sqf nul = [20] execVM "intro.sqf"; Finally i'm using trigger in even editor ( no screenshots because it's in french so .... a bit hard for understanding for some people ) just adding this line for groupmembers , in when activated: Variable Sideradio " message1"; Looks fine. Sounds are playing well in Editor or in singlemission. But when playing in MP ( no dedicated server ) friends can't listen this sound as u can see i've add a title, thinking it was a trooble only for sound. But it's appear that the trigger ( the function ) are not working on mp Help please.... i'don't know how what i need or what i need to search for this Damned F..... problem Ty Arma Girls and boys!
×