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Found 1 result

  1. Hi, I am new to configs and have been playing around in order to develop my understanding. After succeeding with some basic re texturing and creation of alternative versions of objects I wondered if it was possible to change the vehicle smoke launcher in order to throw other objects. I think i could broadly replicate the effect through scripting but wondered if it was possible through the smoke launcher weapon functionality. I created an alternative hatchback which allows a smoke launch to be made. I then sought to change the model of the ammo to a hand grenade rather than the smoke grenade (obviously whilst retaining the smoke effect since I hadn't changed anything else). So far I haven't been able to change this model for anything else. Could anyone give me a suggestion of what I have done wrong with this intermediate step please, or even how i might go about the full replacement of effects (which I had assumed i would copy some of the effects from the grenade config - but hadn't got that far to check)? Is this even possible? Thanks in advance! class CfgPatches { class BOC_smoke_launcher { author="BOC"; name="Custom smoke launcher and vehicle"; weapons[] = {"BOC_SmokeLauncher"}; units[] = {"BOC_hatchback_covert"}; requiredAddons[]= { "A3_Data_F", "A3_Weapons_F" }; requiredVersion=0.1; }; }; class CfgVehicles { class C_Hatchback_01_F; class BOC_hatchback_covert: C_Hatchback_01_F { displayName = "Covert grenade launching hatchback"; model = "\A3\soft_f_gamma\Hatchback_01\Hatchback_01_F"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_CO.paa"}; scope = 2; side = 3; magazines[] = {"BOC_SmokeLauncherMag"}; weapons[] = {"CarHorn","BOC_SmokeLauncher"}; smokeLauncherGrenadeCount = 6; smokeLauncherOnTurret = 0; smokeLauncherVelocity = 17; smokeLauncherAngle = 360 //driverHasFlares = 1; //this isn't needed as it works without? }; }; class CfgAmmo { class Default; class BulletCore; class BulletBase; class SmokeLauncherAmmo; class BOC_SmokeLauncherAmmo: SmokeLauncherAmmo { model = "\A3\Weapons_f\ammo\Handgrenade"; }; class Grenade; class GrenadeHand; class SmokeShell; class SmokeShellVehicle; //from trial and error -smoke shell vehicle works wheras this doesn't seem to. class BOC_SmokeShellVehicle: SmokeShellVehicle { model = "\A3\Weapons_f\ammo\Handgrenade"; }; }; class CfgMagazines { class Default; class CA_Magazine; class VehicleMagazine; class SmokeLauncherMag; class BOC_SmokeLauncherMag: SmokeLauncherMag { scope=2; ammo = "BOC_SmokeLauncherAmmo"; count=4; }; }; class CfgWeapons { class Default; class MGunCore; class MGun; class SmokeLauncher; class BOC_SmokeLauncher: SmokeLauncher { displayName = "BOC smoke launcher weapon"; magazines[] = {"BOC_SmokeLauncherMag"}; }; };
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