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Showing results for tags 'skill tree loadouts'.
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Players repeatedly asked to change "Skill Tree" (and I'm too). 5 parts "Loadouts", of course good, but not enough. I'll try to describe in detail 2 options for the development of "Skill Tree". For one player account are available 4-5 game profiles. 25 "Skill Points" (SP) are allocated for each profile. Profile_1 (for example, Assault_IV): AR_I(1) + AR_II(2) + AR_III(2) + AR_IV(6) + Sigh_IV(2) + Supp_IV(2) = 15 SP. The rest is 10 SP, which can be spent on Grenades (1+1) + Vests(6) or AR_V (8). Profile_2 (for example, DMR_III): AR_I(1) + AR_II(2) + DMR_I (3) DMR_II(6) + DMR_III(8) + Sigh_V(2) + Supp_V(2) = 24 SP. The remainder is 1 SP, which can be spent on Grenades(1) or unlock other Sights. Profile_3 (for example, UGL): ... Profile_4 (for example, LMG): ... Profile_5 (for example, Mixed_N): ... Choose "Profile_N" as well, as now players choose "Loadouts". For example, the player chose the mode (Link, RAID, ...), the team chose a map, then player can select "Profile_N". Progress "Skill Tree" with these profiles can be organized as follows: Option 1. Open different slots in any profile can be simultaneously (in parallel), but not more than 25 SP for each profile. You can buy weapons per game credits. Option 2. When the player has received the first 25 SP in "Profile_1", then he has access to the second "Profile_2". You can play with the configured "Profile_1" and open the slots in "Profile_2". After "Profile_N", available "Profile_N+1". You can buy weapons per game credits. Reset "Skill Tree" separately in each profile or directly in all profiles per gaming credits.