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  1. RUG DSAI (of ArmA fame) move on Arma 3 All credits must go to the autors and persons who have created this addon and those who have been involved to keep it alive. There is any new langage since Arma2 but if someone has a whole package of a new one I can include it on the pack. Credits & Thanks: Sickboy, Wolfrug ,6th Sense & Thunderbird Palyamerc for german's voices pack Titi & Dystopian1 (who rejoined me on this project) Description: It gives your and the enemies AI a voice beyond the stale radio messages. Features: * Ready made scripts for Dynamic Sound AI that is easily modifiable by the end-user. * Your AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade, engaging, when they're hurt, fleeing or when they've scored a big kill! And much more. * Works in both SP, client-side MP and server-side MP * Features English, Arab, Russian, Spanish and german voices * Can assign voices to all sides (BLUFOR, OPFOR, Independent, Civilian, SideEnemy) * Easily activated/deactived by mission makers, addon makers or server admins as required, using global variables and config entries (see below for more information) * Auto-initialization using CBA (fully CBA compatible) * Factions Auto detection voices for Vanilla, RHS, CUP & IFA. (no need to open mission to add command line but old way works yet see optional below) * CBA setting to enable or diseable sentences in addon configuration * No further langage will be added * Only English voices are extensive, other languages are mostly combat-oriented * Serverkey included Included .pbo files: rug_dsai.pbo rug_dsaigen.pbo rug_dsaieng.pbo rug_dsairus.pbo rug_dsaiarab.pbo rug_dsaiger.pbo rug_dsaispa.pbo Changelog: v1.6 - Added factions configuration for FOW and WW2 Massi's units - Syntax error corrected in Dsai_loop.sqf (Thanks to Dystopian1) v1.5 - Base classes cleaned for RHS and IFA in CfgFactionClasses to evoid inheritance conflic Thanks to Dystopian1 & Kju v1.4 - Added IFA factions configuration. These factions don't need to be configured by mission designer and units speak automatically in any mission - Bug corrected reload shout v1.3 - Commands selection ordered as below a/ If Rug_dsai_sides array is used in a gamelogic it overrides all languages set by factions default selection. b/ If a language on a group leader is applied (ex: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"];) it overrides the language of the group only set by factions default selection. c/ If any languages have been set by gamelogic or on leader group, the default selection faction runs automatically. Thanks to Dystopian1 v1.2 - Fixed the old reload shout "reloading" (now sound is heard after AI reload weapon for real) - Fixed bug in water where Ai were able to talk underwater if they start in and lost theirs voices when exiting it - Fixed CBA settings to enable or disable sentences in rug dsai addon configuration page in game Thanks to LarsAspra & Leopard20 v1.1 - Added language configuration per factions (vanilla, RHS, CUP). These factions don't need to be configured by mission designer and units speak automatically in any mission - Added "Disable sentences" CBA setting in "DSAI" category, checked by default - Optimized much code (init mainly) - Some scheduled code is replaced with unscheduled counterpart Thanks to Dystopian1 for these new features v1.02 1- Extended delay for sentence "reloading" 2- Generic voices weren't audible v1.01 1- Changed eventhandlers command in .cpp 2- Reduced levels of some english sounds 3- Deleted lip files (Credits to Tomolyons for finding the issue, thanks a lot) v1.00 1- Reworked base scripts from A2 to A3 and fixed some bugs 2 - Added logo and names' reference of autors 3- Deleting entries of missing sounds 4- Adjusted some levels sounds 5- New serverkey Listed classes below: - Optional since v.1.1 To select voices in old way that have to be played in game, create game logic somewhere in your scenario (thanks to Alex840 for MP issue) and put in it's init field the array (example as below): //legend ==> [EAST, WEST, RESISTANCE, CIVILIAN, SIDEENEMY] RUG_DSAI_SIDES = ["RUG_DSAIGER","RUG_DSAIENG","RUG_DSAIENG","RUG_DSAIGER","RUG_DSAIGER"]; or add command on leaders groups like: this setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"]; Note: Vanilla CSAT & CUP Czech are not listed in our factions, you need to use the optional way and implement language you want. How it runs: Works on SP, MP & MP synchronized (if both server and client mod active) Not allowed: Any commercial use (monetized servers included) Download links below: #1 Sendspace #2 My Drive Requirements: Community Base addons A3 For steam users: Same version on steam: RUG_DSAI_A3 Advanced installation notes on the BIKI page. BIKI Page on RUG DSAI
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