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Showing results for tags 'roller'.
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Roller v0.1.1 Roller is a community made software developed by Spooner to convert and process OFP and ArmA island files. Its primary purpose is to convert OFP islands to ArmA for the ACE Island Pack, but it can also do some processing that could be useful to people making new ArmA islands. Formats that can be imported   * 4WVR WRP (OFP unbinarized)   * 8WVR WRP (ArmA unbinarized) Formats that can be exported   * 8WVR WRP (ArmA unbinarized)   * XYZ height data (text file), suitable for import into Visitor 3   * Object data list (text file), suitable for import into Visitor 3   * Mask texture (PNG) Additional features   * Generate satellite mask texture (customizable coloring based on terrain point height, definition of forest and urban areas, customizable texture size)   * Replace forest block with customizable single objects (type, density, relative frequency)   * Replace single objects with optional offset (1:n and n:1)   * Reduce cell size for more height data points (useful if you want to add bumps), or increase cell size for less detail   * Make terrain bumpy   * Raise/lower sea level   * Generate list of unique objects present in source file   * Replace textures (1:n and n:1)   * Set terrain point height at the edges (to avoid endless repeated terrain)   * Processing summary Links Released at Dev Heaven   * Download (9MB 7z)   * Full documentation   * Known bugs   * Report bugs and suggest features   * Roadmap Please directly request bug fixes and suggest features at the new Dev Heaven site. We won't ignore posts in other forums, but you'd help us a lot (i.e. helping us get more done!) by wandering over to Dev Heaven, which is a great place to both develop and host your ArmA work! Mirrors * OFPEC (zip) * Armaholic (7z) * ArmedAssault.info (7z) Credits - The Roller team   * Project manager: kju   * Ruby developer: Spooner   * Configuration: the-f   * Testing: kju, the-f & looz   * Roller image: Pufu - Externals   * Windows executable built with rubyscript2exe by Erik Veenstra.   * OFP to ArmA object mappings based on work by Snake Man and others.   * Details of 4WVR and 8WVR file formats documented on the Biki by Mikero, Snake Man, Sy & T_D.
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Well, I really have no idea about how to set up a server, etc.... The ArmA server will run on a generic Vista x64 quad core 3.0, that will also serve as my gaming platform while playing. What I'm looking for is a basic description on how to set up a personal ArmA server on my computer that would allow for Warfare to be played solo, or with a buddy. My connection would never allow for more than a few slots (standard dsl), but I'd like to be able to run a host off of my rig for just a couple players, but have the AI going at it continuously. Maybe I'm in over my head, but I'm hoping that someone out there runs a similar type of set, and could share the basic steps on how to achieve this. Thanks, Barrier