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Found 1 result

  1. So I have the model of a Chinese 107mm rocket, and I want to port it to Arma 3. I have two options: either the Grad rocket from A2 as a template or the other missiles (The AT-1, for example) as a template. The main differences have to do with the levels of detail and shadows. I noticed that in Arma 3, the 207mm rocket uses two models, a fly, and a rocket version. I'm guessing that it has to do with the flames at the end of the rocket and that, at a certain distance, the rocket switches to the flameless model and essentially becomes a shell. Would that be true? Do I have to use the flames used in Arma 2, or is there a way to know which one they used for the Arma 3 rockets? On another note, I also have the model of the launcher (It would be a static weapon in the game). Is there anything I can use as a source? The mortars from Arma 2 are there, but their model.cfgs are pretty lacking. https://i.imgur.com/pAi2Fs1.png
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