Can anyone explain whats going on here?
There is the same texture on any roadshape and it becomes a different look depending on the sunlight direction.
How can i fix this?
I tried to reduce specularpower in rvmat but still the same result.
used rvmat:
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=5;
PixelShaderID="NormalMapDetailSpecularMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="wlk_roads\data\ab1_hw_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={14,0,0};
up[]={0,14,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(1.0,0.0,1.0,1.0,SM)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};