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  1. Can anyone explain whats going on here? There is the same texture on any roadshape and it becomes a different look depending on the sunlight direction. How can i fix this? I tried to reduce specularpower in rvmat but still the same result. used rvmat: ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={0,0,0,1}; specular[]={1,1,1,1}; specularPower=5; PixelShaderID="NormalMapDetailSpecularMap"; VertexShaderID="NormalMap"; class Stage1 { texture="wlk_roads\data\ab1_hw_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource="tex"; class uvTransform { aside[]={14,0,0}; up[]={0,14,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(1.0,0.0,1.0,1.0,SM)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };
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