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How to make a run AI-units under enemy fire?
mickeymen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi to all In fact, I endlessly face the same problem in Arma 3, when I try to make a some missions. Very often, there are times, when AI must move and save its ass, but does not move and endlessly dies! This problem annoys, because at such moments, I can say, that the current waypoint in the Arma3 do not function. If the AI currently uses a waypoint - "GET IN", it means, that this AI must get into the given vehicle, but does not hunt for the enemy, since the commander will order him to attack the enemy targets. Thus, when AI under fire is a simple waypoint, can turns into a nightmare, because of which the whole squad can die. In real combat, sometimes soldiers should only run and don't get stuck down in the combat. This can be a breakthrough towards to the priority target or running to the helicopter/vehicle to leave the dangerous region or salvation from a mortar attack etc. It is also sometimes necessary to show the fast retreat, some maneveurs or even cowardly soldiers with the specified waypoints, but each time in Arma 3, I can not do it. I tried various variations of settings inside the waypoints and tried to use AI-modules with disabled FSM, Target, Auto-targets options, but there is no obvious effect. AI will in prone or just stand still, almost without moving to its destination. Users please help me. Everybody can imagine a lot of situations in which the mission maker will need such AI behavior, but imagine a simple situation: It is necessary to make the AI squad run at full speed to the evacuation vehicle, under enemy fire. How to do this? I'm not strong at writing scripting, I hope for clear advice. Thank you for any help.- 18 replies
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- ai in arma3
- retreat
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