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[Abandoned] [Release] Respawn Selection Menu
HazJ posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
!!! THIS PROJECT HAS NOW BEEN ABANDONED !!! !!! SUPPORT WILL BE LIMITED AND NO NEW VERSIONS WILL BE RELEASED FOR THE FORESEEABLE FUTURE !!! Hi, I'm releasing the first part of the respawn selection menu. The loadout part will be released when it is done. createDialog "dlg_respawnSelectionMenu"; Add respawn position later on in the mission: [ /* NOTE: ARRAY must be a 3D position _target - OBJECT/ARRAY/SIDE (required) _respawnPointName - STRING (required) _respawnPointIcon - STRING (optional) _respawnPointPosition - OBJECT/ARRAY/STRING (optional) _respawnPointRadius - SCALAR (optional) */ ] call Haz_fnc_addRespawnPosition; Remove respawn position later on in the mission: [ /* _target - OBJECT/ARRAY/SIDE (required) _respawnPointName - STRING (required) */ ] call Haz_fnc_removeRespawnPosition; Examples: [player, "Somewhere"] call Haz_fnc_addRespawnPosition; [player, (format ["%1's Magical Mystery Bunker", name player]), "\A3\ui_f\data\map\markers\military\flag_CA.paa", (getPosATL player)] call Haz_fnc_addRespawnPosition; [player, "MHQ", "\A3\ui_f\data\map\markers\flags\UK_ca.paa", (getPos MHQ), 75] call Haz_fnc_addRespawnPosition; [player, "Somewhere"] call Haz_fnc_removeRespawnPosition; [player, (format ["%1's Magical Mystery Bunker", name player])] call Haz_fnc_removeRespawnPosition; [player, "MHQ"] call Haz_fnc_removeRespawnPosition; Any questions or problems, just ask! If you want to translate it into any of the supported languages, open the stringtable.xml file. Feel free to submit them to me to be released with later versions. Example: <Key ID="STR_dialogTitle"> <English>Respawn Selection</English> <Spanish>Translation here</Spanish> <!-- Like this --> </Key> config_respawnPoints.hpp: class config_respawnPoints { respawnPoints[] = { "bluforRespawnPoint", "docksRespawnPoint", "supplyBaseRespawnPoint", "sea" }; class bluforRespawnPoint { name = "BLUFOR Base"; icon = "\A3\ui_f\data\map\markers\military\flag_CA.paa"; position = "respawn_west"; radius = 5; condition = ""; // NOT IMPLEMENTED YET }; class docksRespawnPoint { name = "Docks"; icon = "\A3\ui_f\data\map\groupicons\selector_selectedMission_ca.paa"; position = "docks"; radius = 15; condition = ""; // NOT IMPLEMENTED YET }; class supplyBaseRespawnPoint { name = "Supply Base"; icon = "\A3\ui_f\data\map\markers\nato\respawn_inf_ca.paa"; // position[] = {0, 0, 0}; position = "supplyBase"; radius = 75; condition = ""; // NOT IMPLEMENTED YET }; class sea { name = "The Sea"; icon = "\A3\ui_f\data\map\markers\military\flag_CA.paa"; position[] = {0, 0, 0}; radius = 125; condition = ""; // NOT IMPLEMENTED YET }; }; Download link: https://1drv.ms/u/s!ArYSs9w5RSIDhD9xEOqPGFy4MciH DO NOT MIRROR OR RE-UPLOAD @foxhound - you can 🙂- 20 replies
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- 3
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- respawn
- respawn selection
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