Search the Community
Showing results for tags 'respawn loadouts'.
Found 1 result
-
I'm making an arena style deathmatch mission and am using 3 sides (west, east, guer). On mission start the guerilla loadout shows an error saying "guer" undefined variable in the initServer.sqf. here is how it is currently stated in the initServer.sqf [west, "WEST1"] call bis_fnc_addRespawnInventory; [west, "WEST2"] call bis_fnc_addRespawnInventory; [west, "WEST3"] call bis_fnc_addRespawnInventory; [east, "EAST1"] call bis_fnc_addRespawnInventory; [east, "EAST2"] call bis_fnc_addRespawnInventory; [east, "EAST3"] call bis_fnc_addRespawnInventory; [guer, "GUER1"] call bis_fnc_addRespawnInventory; [guer, "GUER2"] call bis_fnc_addRespawnInventory; [guer, "GUER3"] call bis_fnc_addRespawnInventory; ^all correspond with the CfgRespawnInventory in the description.ext. I am very confused because all other classes were fine until today I added a song and some pictures for aesthetics (I'm sure this is irrelevant). Now the only loadouts available to all sides is the guer loadouts and they are double. >EXAMPLE< guer Rifleman guer Rifleman guer Marksman guer Marksman etc.
- 2 replies
-
- respawn loadouts
- guer
-
(and 1 more)
Tagged with: