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Showing results for tags 'real time editor'.
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Download Basing on RTE V3, inspired by Low Flys 3D-Editor. ew7u0bxQvzY Sample images using RTE: New features in RTEV: gSCRhSOK3-0 Videos about the RTE: Tutorial: Behaviour Used scripts: UNN_WideScreenDetect KRON_Strings SPON_LOS Set pitch / bank functions by General Barron Manual: (for revision 4.3) http://rte.jonasscholz.de/manual Download Required addons: Extended Eventhandler >= 1.9 Optional addons: ArmALib Thanks to: All creators of RTE V3, FABfm, HulkingUnicorn, kju, loki, Matt Rochelle, Old Bear, savedbygrace, Sickboy, Spooner, trooper_ryan, wipman Changelog: Version 5: Added synchronisation of waypoints and trigger Added 3D objects for waypoints, trigger and marker Used keys can get modified within the RTE* Project administration to save current projects* Added Bank & Pitch-Dialog Added gear dialogue to edit cargo of objects and gear of units * requires ArmALib or RTE Capture Revision 3: Added map Added trigger Added waypoints Added marker Added ability to merge exported objects with mission.sqm Added first person camera Revision 2: Readded ability to place units. Added ability to place groups Objects can get selected by single click Reworked GUI Reworked export Added debug console Revision 1: Added ability to rotate objects Added ability to change height of objects It's possibly to export and save objects Removed ability to place units because of incompatibility in export Download
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When you create a single AI in the editor, does it create a group for it? When you create a squad of AI in the editor is it considered 1 group or a group for each AI in the squad? Reason why I ask is because I created a mission that would only spawn the 140 or so solo( no squad ) AI I created in the editor. AI I spawned via script wouldn't spawn.