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Found 1 result

  1. Hi All. I´m looking for something similar I had in Arma2, not sure but probably BI3DE. I could create a Scene/Composition with Units, Waypoints, markers, triggers and Objects (and also with it´s init fields working) and then just save it to an sqf for spawn the hole thing in a mission. For now, I searched "MMC 4", "Composition Tool", "DynO A3", "E3DEN" and others besides existing BI functions like in this posts (https://forums.bistudio.com/topic/123960-how-do-i-precisely-place-local-objects-consistently/#post2096215 and https://forums.bistudio.com/topic/163625-dynamic-object-compositions-doc/#post2641626 and others). I was able to make object compositions only, no characters(units), no markers, and no others I mentioned before. The idea is, for example, make a building breach mission, with hostage rescue scene loading in randomic positions but with total control of the composition. The elements involed directly into this part of the action, hostage, guard1, quard2, triggers that setcaptive false to the hostage, objects that compose the scene (chair, tools for torture, light, captive acomodation) will be placed in the 3d editor and save to a sqf file. After that I can just move the hole composition to another "room" or building and just do minor edition or tweaks and saving each one as a different sqf file wich I´ll call randomly at mission start. Pls help! I think that this concept can be very usefull because opens lots of possibilities. I play Arma since OFP and maybe waste more time in the editor rather then playing but besides knowing how stuff works, I´m still suck at coding (well). What makes me mad is that I was able to make it before, but the changes that come with the new versions (a3) makes me start from zero. Pls, Pls, PLS help! I promise that I´ll post a concept mission if I can do it! Thanks in advance, bye OBs1 - How I was calling the composition scripts Randomly OBs2 - How was the sqf of one of the compositions (Insurg_Pos_1_b2_iso.sqf)
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