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[SOLVED] Bleed tickets module bugged, what to use instead?
Asmodeuz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Apparently BIS module ModuleBleedTickets_F (can be found in Arma 3 editor from System >> Modules >> Scenario Flow) has been bugged for a long time. See Bleed tickets module doesn't do anything Would anyone happen to have somekind of idea what to use instead for the time being? Though I don't know if there's anything to use "instead" since I've also already tried to make ticket bleeding to work with if (!isServer) exitWith {}; [blufor, 250] call BIS_fnc_respawnTickets; [opfor, 250] call BIS_fnc_respawnTickets; [[blufor,opfor], 1, 20, 10] call BIS_fnc_bleedTickets; I've placed that in a file called tickets.sqf and I'm calling the whole file from description.ext with class CfgFunctions { class Bleed { class Functions { class PreInitServer { preInit = 1; file = "tickets.sqf"; }; }; }; }; No matter how I try to turn the whole module upside down and still during testing the game all the time stubbornly resorts to using the default values that are mentioned here: https://community.bistudio.com/wiki/BIS_fnc_bleedTickets Default values are [[], 0.5, 3, 5] call BIS_fnc_bleedTickets; What is wrong with this module? Should I perhaps place all the stuff in the editor in certain order for the module to work correctly? Here's a sample mission I made to test ticket bleeding (in unpacked and packed .PBO format) https://www.dropbox.com/s/rgb6qgx4ljbkb7g/VR_bleedticket_test.VR.pbo?dl=0 https://www.dropbox.com/s/oo06hwett652uu2/VR_bleedticket_test.VR.zip?dl=0 Appreciate it if someone could chime in and show a way to enlightenment!- 12 replies
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- bis_fnc_bleedtickets
- bleed tickets
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