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  1. I am working on 2 maps of 80 km of the real world ( Malvinas / Falklands ) that have too many lakes / ponds to place manually, and I would not like them to be seen on the satellite and not be closed, or to be deleted from the map. texture ... Many of them are at very high altitudes to sink the land to sea level, so I would use the ARMA2 ponds I am trying to automate everything possible, in openstreetmap satellite information I have most of the lakes in zones (blue), along with rocky areas (gray) and roads. I was thinking if they could take advantage of these areas in TB and fill them with several blocks of ponds as with the trees, but they would be at different heights, and I do not know if it is possible to level them or assign them only ONE block for each area and stretch it in a size that covers all the area, do you think any of these options is possible or another one occurs?
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