Jump to content

Search the Community

Showing results for tags 'killhouse'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics
  • TEORI BERITA's qqsuper99
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hi Folks. My goal is set in my mp training scenario a kind of randomized CQB "killhouse" generator, and I was lucky to find between my old files a scenario folder that have it. It works perfectly in SP but in MP have a problem, and is when my buddys join in scenario walls and targets are not synchronized between the server and the players. I must clarify that I don't know anything about scripting. I understand that the function of the script is to hide the walls and targets randomly to give a dynamic impression to the killhouse. It works with ACE mod menu. Below I leave the details: In a transfer switch init (Land_TransferSwitch_01_F) named "training_tools": _killhousecategory = ["KILLHOUSE", "KILLHOUSE", "", {}, {true}] call ace_interact_menu_fnc_createAction; _targetcategory = ["TARGETS", "TARGETS", "", {}, {true}] call ace_interact_menu_fnc_createAction; _rankillhouse = ["KILLHOUSE_RAN", "RANDOMIZE", "", { private["_w", "_walls"]; _walls = []; _w = 0; for "_count" from 0 to 45 do { _w = _w + 1; _walls set [_count, format["w%1", _w]]; if (_w == 45) then { _w = 0; { targetObj = missionNamespace getVariable [_x, objNull]; targetObj hideObject false; targetObj setDamage 0; } forEach _walls; for "_count2" from 0 to 45 do { ranval = selectRandom _walls; target = missionNamespace getVariable [ranval, objNull]; target hideObject true; }; }; }; }, {true}] call ace_interact_menu_fnc_createAction; _rantargets = ["OPFOR", "[TAR] OPFOR", "", { private["_t", "_targets"]; _targets = []; _t = 0; for "_count" from 0 to 51 do { _t = _t + 1; _targets set [_count, format["t%1", _t]]; if (_t == 51) then { _t = 0; { targetObj = missionNamespace getVariable [_x, objNull]; targetObj hideObject false; targetObj setDamage 0.8; } forEach _targets; for "_count2" from 0 to 51 do { ranval = selectRandom _targets; target = missionNamespace getVariable [ranval, objNull]; target hideObject true; }; }; }; }, {true}] call ace_interact_menu_fnc_createAction; _ranciv = ["CIV", "[TAR] CIV", "", { private["_civ", "_civilians"]; _civilians = []; _civ = 0; for "_count" from 0 to 33 do { _civ = _civ + 1; _civilians set [_count, format["civ%1", _civ]]; if (_civ == 33) then { _civ = 0; { targetObj = missionNamespace getVariable [_x, objNull]; targetObj hideObject false; targetObj setDamage 0.99; } forEach _civilians; for "_count2" from 0 to 43 do { ranval = selectRandom _civilians; target = missionNamespace getVariable [ranval, objNull]; target hideObject true; }; }; }; }, {true}] call ace_interact_menu_fnc_createAction; _cleartargets = ["CLEAR", "[TAR] CLEAR", "", { private["_num", "_targets", "_civilians"]; _targets = []; _civilians = []; _num = 0; for "_count" from 0 to 51 do { _num = _num + 1; _targets set [_count, format["t%1", _num]]; _civilians set [_count, format["civ%1", _num]]; }; { targetObj = missionNamespace getVariable [_x, objNull]; targetObj hideObject true; } forEach _targets; { targetObj = missionNamespace getVariable [_x, objNull]; targetObj hideObject true; } forEach _civilians; }, {true}] call ace_interact_menu_fnc_createAction; [training_tools, 0, ["ACE_MainActions"], _targetcategory] call ace_interact_menu_fnc_addActionToObject; [training_tools, 0, ["ACE_MainActions"], _killhousecategory] call ace_interact_menu_fnc_addActionToObject; [training_tools, 0, ["ACE_MainActions", "KILLHOUSE"], _rankillhouse] call ace_interact_menu_fnc_addActionToObject; [training_tools, 0, ["ACE_MainActions", "TARGETS"], _cleartargets] call ace_interact_menu_fnc_addActionToObject; [training_tools, 0, ["ACE_MainActions", "TARGETS"], _rantargets] call ace_interact_menu_fnc_addActionToObject; [training_tools, 0, ["ACE_MainActions", "TARGETS"], _ranciv] call ace_interact_menu_fnc_addActionToObject; There are a total of 45 internal walls named consecutively (w1, w2,......w45). There are a total of 51 opfor targets named consecutively (t1, t2,......t51). There are a total of 33 civilian targets named consecutively (civ1, civ2,......civ33) Sorry, my english sucks. Greetings and thanks
×