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Found 1 result

  1. Idea- MP Lone survivor mission (VIP). One player tries to survive at a dangerous location, the rest of the players' job is to get there in time to save the survivor. Must- Survivor must spawn at his placed location. All others have respawns available at a set location (FOB) and spawn there at the beginning. Problem- When starting an MP mission, the survivor is automatically forced to respawn at the same spawn as the other players, as opposed to what I want, which is for them to just take control of the existing AI OR spawning at his already placed position, WITHOUT "Enable AI" being checked in the MP settings. Solution- Either a way to set up a spawn position that only the survivor can see OR Disabling the survivor's ability to respawn hopefully causing them not to just outright die but spawn at the spot with no lives. Tried- player addMPEventHandler ["MPRespawn", {[14716.65, 9175.446, 0]}]; player addMPEventHandler ["MPRespawn", {[here]}]; (In player INIT as well as Spawn INIT with variable name) Deselect "Select Respawn Position" (Causes all players to spawn on death location) if ( player isKindOf "B_Officer_F" || player isKindOf "O_Officer_F" ) then { player setPosATL getMarkerPos format[ "VIP_Respawn_%1", side player ]; }; if ( player isKindOf "B_Officer_F" || player isKindOf "O_Officer_F" ) then { [ player, format[ "VIP_Respawn_%1", side player ] ] call BIS_fnc_addRespawnPosition; }; Plez help
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