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Showing results for tags 'helmet retexture'.
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So, this thing has been bugging me for a bit. I managed to retexture and succesfully add into the game one helmet, it appears in the editor, i can wear it and is just fine. Then, i tried adding the second, but now suddenly, it doesn't work. I get the "Undefined base class "ItemCore" on line 32. Here's the config: class CfgPatches { class burg_head { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class ss_cap1 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "SS cap"; picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa"; model = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"TNOUM\textures\burgcap.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d"; modelSides[] = {6}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; }; class ss_cap2 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "SS cap 2"; picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa"; model = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"TNOUM\textures\burgcap2.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d"; modelSides[] = {6}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; }; (i am working on a TNO mod, so ignore the SS thingy cap's, is a simple CUP retexture for now) Any help will be greatly appreciated!