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Showing results for tags 'helmet mounted flashlights'.
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Headlamp Mod This mod gives you two functioning headlamps as well as functional helmet mounted flashlights. Works with ArmA 3 v1.68+ Features: - Two functioning headlamps - Functional helmet mounted flashlights (vanilla helmets) - Ability to change lamp colours - Ability to change lamp brightness - Configurable by modules - Multiplayer support (Tested on Dedicated servers) - CBA Keybinding support - CBA Settings support Mod Dependencies: - None Controls: - Toggle light on/off: SHIFT+N - Cycle Brightness: CTRL+N - Cycle Colors: ALT+N Download: - Dropbox: https://www.dropbox.com/s/81uzo4ei2v0ik20/%40SAN_Headlampv1_3.rar?dl=0 - Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=930264602 Known Issues: - Light does not follow the head during ambient animations (engine issue) - Update rate of light appears somewhat jagged in moving cars in MP (new script command needed) Whitelisting: For (dedicated) server owners that run servers with CfgRemoteExec whitelisting enabled, whitelist the following functions: - SAN_fnc_ToggleHeadlamp - SAN_fnc_sendJIPinfo Scripting: To toggle the headlamp by script, use: _unit call SAN_fnc_ToggleHeadlamp_local; It takes a local argument _unit and has a global effect. Credits: - loki.87 for the 'Headlamp Bravo' model & textures - Phantom Incorporated for intensive testing & motivation Media: Album: Video: Disclaimer: This work is licensed under the Arma Public License Share Alike (APL-SA) https://www.bistudio.com/community/licenses/arma-public-license-share-alike This is the first release, let me know about any bugs/glitches. Have fun. Kind regards, Sanchez