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Magazine simulation: Open-source mod for magazines simulation in ARMA3. Adds authenticity to long firefights, feel and overall visuals. Short description: Using BIS' super-simple objects method mixed with various SQF code tricks, decals will stay persistent throughout mission time without affecting server and client FPS, it is a lightweigh addon; assuring very low network traffic and performance impact zero-to-none. Source Code https://github.com/the0utsider/mag-drop Steam Workshop link https://steamcommunity.com/sharedfiles/filedetails/?id=1373715042 *Requires CBA V1.26 - 04-25-2019; - Added: Extended debug options (CBA settings) - Tweak: Simulation improvements Now you can disable default P3D getter method of simulate mag mod when things don't go as expected (weird placement / rotation of spawned magazines etc): You add "author" name located in magazine's cfg; then add this using CBA option, this will force mod to use generic magazine p3d model for those authors' magazines. example - 1A If you don't want to mess with config viewer, you can enable debugging option. When you reload a magazine with this option enabled, author name will be copied to clipboard. example - 1B mod video (long, artistic version)
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