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Carrier Command: Gaea Mission 1.07 BETA Patch
Tomas posted a topic in CARRIER COMMAND: GAEA MISSION - NEWS
New beta patch for CCGM is available at CarrierCommand.com From this version, it is possible to edit database (items, vehicles speed) via xml files located in scripts/base folder. We made an example how to add new carrier laser weapons (and one more item). Download CarrierLaserGuns Mod File: Carrier_Command_Patch_1.07_0023_Beta_SDK.zip CRC-32: fa626f2b MD4: 12b40d28ab7a32e1194487a4b74585b6 MD5: 440c5cac4b4c41f796121321f5ec6175 SHA-1: e761ef048305a0d11cee5a479239c0b4404a027e Patch 1.07.0023 Changelog --------------------------------------------------------------------- - Fixed wrong waypoints in the missions on volcanic terrains. - Fixed Launch Drones button. - Fixed situation when the player could get stuck in the elevator. - Fixed empty red slot on the command bar, when player abandon unit. - Fixed situation when load occasionally restart the FPS mission. - Fixed levitating trees on the Terminus island. - Fixed disappearing Rifle crosshair. - Fixed possibility to kill yourself with the turret in the Bacchus mission. - Fixed occasional crash during Timewarp. - Fixed a few levitating building components after destroying. - Fixed scanner enhancement, which did not properly show weapons for droids - Fixed bug when torpedo exploded immediately after launch. - Fixed situation when player could undock the manta inside a carrier. - Fixed Repair gun damaging Manta Shield. - Fixed lag after destroying the last Shield Booster on the island. - Fixed situation when the carrier came out from Timewarp far away from an island. - Fixed availability of Set Sail in tutorial mission Treasure. - Added noise notice when unsuccessfully hacked the Rusty Building. - Added information about type of turrets when a unit with Scanner is undocked. - Changed elevation angles of FLAK cannon. - Removed "invisible" satellite on the Treasure island.- 3 replies
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Original Post: http://www.tacbf.com
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Carrier Command: Gaea Mission FBX Converter
Tomas posted a topic in CARRIER COMMAND: GAEA MISSION - NEWS
FBX -> TXO model converter is available at CarrierCommand.com. Instalation: Extract *.exe and *.dll files into game folder. Documentation for exporting models from Maya to TXO is included in the *.zip file. 3D Studio Max will be available later. File: FBX-TXO_Converter.zip CRC-32: 8c5db26e MD4: b6a4aca06e837f0a31c6bfceef180f2d MD5: 076dd947ae07b8090182c5535bbd2089 SHA-1: 0b26e2fc4e6ec5a3d281ff9ec05ccc1878c373b9-
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Does a command exist to set and get the angular velocity of an object?
brainslush posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well I guess the title tells all I want to know. Does there exist commands which allow to get and set the angular velocity of an object, specially of a helicopter or plane? I already checked the BIS wiki. I know that there exists a setvelocity command but no angular velocity command, right?- 6 replies
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As promised last week here’s a small update on our work, and yes we’re working hard to deliver the best game possible! We have succeeded recently in updating the dynamic weather system. Which means there’ll be different weather and day time in the game which is already looking really impressive! Our weather system dynamically simulates this feature across the whole archipelago. There’s also a wind effect (for example on the trees). Daytime reflects the cycle of the Taurus moon as you can see it in the attached screens, we hope you all like the progress the game is making visually and are as excited as we are with the progress it’s making!
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Dead man A coop mission for ARMA2 Works with and without ACE Mission Info: Azamat, a former afghan war veteran, now a guerilla leader has holed up inside a bar in Bainton, Kellu. This is going to be his final battle, and he won't go down without a fight. The players (up to 30 CDF) have to attack the town of Bainton on Kellu island, and kill Azamat. He has barricaded himself inside the local cafe in the center of the town. Team roster: 1x mission commander 1x cout 4x squads (the mission commander is a separate unit in his own squad, ideal for organized coops. He is however not necessary and can be safely turned off in the slot selection) Other info: - Has a working briefing and mission triggers. - Quality placement of enemies. Every single unit is carefully placed by hand which provides challenging combat without resorting to overwhelming amounts. Download: v0.1 http://www.tr-racing.de/arma2/deadv01.rar Required addons: Kellu Island http://www.armaholic.com/page.php?id=8671
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