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Showing results for tags 'custom radio channel'.
Found 2 results
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Hi, I make custom radio channel and it's working fine but player is excluded from it if respawns. Habib and alpha are units with same variable names. _channel = radioChannelCreate [[0.73, 0.24, 0.11, 1], "Habib Channel", "%UNIT_NAME", [habib,alpha], true]; missionNamespace setvariable ["Habib Channel",_channel]; habib customChat [_channel, "Hey American. Do you hear me ... shaitan radio ..."]; alpha customChat [_channel, "We can hear you Habib. Were are you?"]; habib customChat [_channel, "I am in Old City, next to the crane."]; alpha customChat [_channel, "OK, Habib, we will contact you soon."]; in onPlayerRespawn.sqf _channel = missionnamespace getvariable "Habib Channel"; _channel radioChannelAdd [player]; Player is not receiving any messages from the custom channel after respawn.
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Direct Communication text range replication?
advduper posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looking to try replicate the text range of the direct communication channel inside of custom radio channels. In a way, I want to be able to have multiple radio channels that are all different forms of direct communication. This could be used in the same range as direct chat but perhaps even the range could be enhanced for the custom radio channels to simulate yelling or whispering. Reason being I am looking to put together an open ended roleplaying mission where a Zeus acts as a gamemaster to guide characters through a story (Like an old school tabletop, but in ArmA). Unless there would be a way to extend the range of direct chat and change the callsign of it depending on a chat command perhaps, then this is the way to go about this kind of feature.- 3 replies
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- direct communication
- text range
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