Search the Community
Showing results for tags 'arm'.
Found 2 results
-
How to script damage to specific body parts (in ACE3 environment)
Lucky44 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here's what I'm trying to do: script damage to specific body parts so that it will register in ACE3's medical menu. While I'm at it, I'd like to be able to govern the ACE3 Medical TYPE of damage (e.g., cut, crush, velocity, etc.). So BIS_fnc_setHitPointDamage and setHitIndex don't work. The visuals (e.g., bloody injuries) appear on the unit, and the damage happens, but it doesn't show up on the ACE3 medical system (i.e., the need for bandaging doesn't show up). I want to do this to create a way for medics to train (and be tested) using these scripts to apply damage to a unit in specific ways. I think this is very feasible, but an hour of online searching yielded me nothing. Anyone have ideas? -
how to ad a sound within addaction script call ?
doomnet posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi, i'm trying to arm a bomb with progress bar, and sound file, i have some little progressbar working with addaction menu, how can i ad a sound ? this the addaction menu code: this addAction [("<t color=""#00FF00"">ARM BOMB</t>"), {["Arming...",5] spawn ARM_fnc_progressBar},[],1,false,true,"",""]; and i have this code for the sound: playSound3D ["sound\armB.ogg",_this select 1] how to play the sound file when choosing option "ARM BOMB" ?