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[IMPROVED] Property of Mabunga - Apex Upgrade [COOP/SP/PvP]
johnnyboy posted a topic in ARMA 3 - USER MISSIONS
Property of Mabunga: CSAT and NATO teams compete to rescue hostage held by Somali Pirates 2017/05/05: Mission Upgraded: Upgrade Includes: French localization thanks to LoupVert (aka @kawa ) Apex weapons Some Apex vehicles (getting lit up while ripping throught the swamp in a Prowler or Qilin is friggin' fun) 10 random evac positions, so your path to evac (while escorting hostage and being chased) will be different every time you play Performance fixes (removed tons of needless triggers) Preventing evac chopper from being blown when player aboard. This frustrated players, because it was beyond their control to prevent. Improved AI lead rescue team's abilty to achieve objectives. In multiple playthroughs, the opposing rescue team captured hostage first, and started moving to their evac point. Had to chase them. Sometimes hostage would change hands multiple times (Blufor AI rescues hostage, Pirate AI kills Blufor and retakes hostage, then player lead Opfor takes hostage from pirates, etc. When playing as Blufor, I was even beaten by AI lead Opfor once (they captured and evaced hostage before my Blufor team could prevent it). Fixed possibility of Hostage getting stuck in building. Sadly, VTOL evac aircraft not included. They would not obey the land waypoints. COOP and PVP: Play using Player Hosted Server as one or more players. I played with 3 players and there were no problems. I haven't tested with more than 3 players. SP: You can play in SP as well, but for SP I prefer to host a COOP server and join as either OpFor or BluFor, as I prefer Group Respawn over Team Switch in SP. Dedicated Server not supported. The Mabunga Voodoo dancers are just too beautiful to leave buried in the promo video. This short clip is just the Voodoo Dance segment. I think you will find it a unique cultural experience, possibly worthy of a PBS documentary. Features: Zodiacs navigating Mabunga Swamp (aka Lake Limni) Randomization of pirate camp locations and objective locations for maximum replayability and unpredictability Play COOP, SP or PvP. If Coop or SP, opposing AI team will compete against player to achieve same objectives (raid pirate camps, rescue hostage, and extract). Multiple Endings Special Effects Surprises! Custom pirate uniforms Tons of custom scripting. Will be releasing multiple scripts on the Editing forum in the coming days. No mods required Download from Dropbox (Apex version) Subscribe on Steam Feedback Request: Please post any feedback, bug reports, or suggestions here. Also please comment and rate on Steam if you try it out. Dedicated Server Note: AI driving boats in swamp is achieved via UnitPlayBack scripts. UnitPlayBack does not work on dedicated server. So for full ambience of mission, it is recommended you play on Player Hosted Server. However, mission has alot more to offer, so playing on Dedicated Server should still be a great experience. PvP Untested for Balance: I've thoroughly MP tested CSAT and NATO sides in MP coop, but not PvP. CSAT advantages: 2 squads (twice as many players). NATO advantages: Suppressed weapons. Reduced muzzle flash makes them hard to spot in a fire fight. Feedback on balance welcomed. Enjoy! Localization: English French localization by LoupVert (aka @kawa ). Very professional job, so thank you LoupVert! Script Credits: Zenophon's Occupy House Script - Thanks Zenophon, this script is awesome. Very clever how it detects which windows and doors unit can see through, and faces unit accordingly. Shuko's Intercept Script - Thanks Shuko. When you capture the hostage, put him in a vehicle and head for your Evac LZ, pirates are tracking him via the GPS ankle bracelet. With this script, pirate's can predict where hostage is going to by watching direction of movement, and move to intercept. This is a much smarter script than simply moving units toward current position. Very useful. f2ksel's roll.sqf script - This awesome script wil rotate an object in place. Thanks f2ksel. KillZoneKid - What a helpful smart guy. Got a lot of code snippets from his blog and posts. Johnnyboy's Scripts used in this mission: Fix Rooftop AI from being frozen in air when building destroyed JBOY Stack Objects JBOY Move Collection of Objects JBOY Fish Jump JBOY Exploding Barrels How to remove collections of objects at runtime for improved replayability JBOY Birds of Prey - What? Your ARMA doesn't have birds of prey attacking wildlife? That's weak dude. JBOY Combat Up and Down - When fired upon, Units in fixed defender positions will duck down and pop up to return fire. Makes attacking fixed positions more dynamic. JBOY FFV (Fall from Vehicles) - Not to be confused with Fire From Vehicles ;) JBOY Patrol Chatter and Lights On/OFF - add ambience by having AI patrols occasionally speak or turn on their gun lights JBOY Calculate Intermediate Position JBOY Say Module Sentence - Script to have units say Support Module sentences (using kbTell) with a time delay. JBOY Fly In Formation - For ambience or cutscenes, fly birds in V formation. Or fly any object in V formation. Blue Angels anyone? Tips for centering Logos on custom uniforms - coming soon- 70 replies
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