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Showing results for tags 'anti-radiation missile'.
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I found some major issues of the new ARM. 1. It can track ground targets that have NO RADAR. e.g: Target a tank(like T-100) with cannon or IR missile, switch to ARM and shoot, then the missile will try to track the tank(but may not hit precisely everytime). 2. It can track target without completing the lock progress. Not sure if it's intented. 3. It can perform U-Turn if the acquired target is behind it. This also appears in LOAL mode: Set a radar target somewhere below your plane and dumb fire the ARM to the horizon, then you will see the horrible U-turn after a few seconds. 4. In its LOAL mode, the “auto seek” stage is way too late and too close from the target, which cause it always hasn't enough time to turn towards the target and may miss the shot. e.g: Dumb fire the ARM at 3km away from the target(aim at it), the missile will fly straightly until it reaches the range of less than 150m, followed by a sharp turn. 5. This is an issue of all kinds of missiles with LOAL(Maddog) ability: When a dumb fired missile starts to auto seek target(steer), it sometimes cause lags or massive FPS drop. Here's some other questions. When an ARM is homing in on a target: 1. If the target turns its radar off, will the missile try to hit its last position or just lose control? 2. If the target turns on radar again, will the missile keep track it?