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ai traffic L_ambiDrive - Civil traffic, performant and MP-Compatible
laxemann posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
L_ambiDrive by LAxemann (Formerly L_Civs. For AI Civilian population, check out L_ambiCivs) A lightweight script suite that allows multiplayer-compatible civil traffic. Civilians will drive around on the map and de-spawn again if the closest player exceeds a specified distance. Features blacklisting areas and players. The script runs COMPLETELY SERVER-SIDE. Quick Start 1. Drop the "L_ambiDrive" folder as well as the "initServer.sqf" into your mission folder. That's it. 1.1 If you already got an initServer.sqf, paste the following anywhere into the file: #include "L_ambiDrive\init.sqf" Quick configuration 1. Navigate into the L_ambiDrive folder within your mission folder. You may want to look into three files: "config.sqf","classes.sqf" and "blacklists.sqf" 2. Config.sqf: Basic settings like spawn distance and speed limits. (Tip: Lower the city speed limit if the map features sharp turns within cities) 3. Classes.sqf: Vehicle and civilian classes that will be spawned. 4. Blacklist.sqf: Blacklisting areas vehicles shouldn't spawn in and players that should be ignored by the script. !! All parameters can be changed on the fly during a mission !! Requirements CBA_A3: https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=450814997 Known issues - ArmA will be ArmA. Vehicles might crash into each other and/or the terrain. The script detects stuck vehicles but can only do so much to un-stuck them. License You are free to modify the script to your liking within your mission, but please mention the modification. Uploading a modification of the script as a "standalone" version is not permitted. Download: https://github.com/LAxemann/L_ambiDrive (1.05)- 10 replies
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