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Hello, I am having issues with setting up a live dev environment. I want to be able to edit addon scripts on the fly. I have read several wiki pages and threads already. So far my PBOPREFIX works fine for CfgFunctions that I have defined. The issue is getting files on my P:\ drive to update during gameplay. Here is what I have: $PBOPREFIX$ contents: x\BNRG\addons\ServFav $PBOPREFIX$ location in addon ...\Arma 3\@BenTest\addons\ServFav(.pbo)\$PBOPREFIX$ $PBOPREFIX$ location in P P:\x\BNRG\addons\ServFav tst.sqf is the file I am trying to edit on the fly: Actual location ...\Arma 3\@BenTest\addons\ServFav(.pbo)\tst.sqf P:/ P:\x\BNRG\addons\ServFav How I can currently execute it in game (but not able to get changes from P:/ drive version) 0 execvm "x\BNRG\addons\ServFav\tst.sqf"; Resources I have used: https://community.bistudio.com/wiki/CMA:DevelopmentSetup#Develop_with_unpacked_data https://community.bistudio.com/wiki/Talk:PBOPREFIX https://community.bistudio.com/wiki/PBOPREFIX https://forums.bistudio.com/topic/83324-pboprefix-content/ https://forums.bistudio.com/topic/121921-pboprefix-development-setup-issues/ https://www.reddit.com/r/armadev/comments/3gdz0c/new_to_modding_trouble_with_functions/
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- pboprefix
- filePatching
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