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[Bug] Player AI Command System "Select all units" (Repeatable, since Arma 2)
JojoTheSlayer posted a topic in ARMA 3 - TROUBLESHOOTING
What: Controls_Command_Select all units. Bug: Does not always select all units. Happens: Always under given conditions. How to reproduce: Put down a squad of AI under your command. Put them into two color teams. Tell each fire team to move to a given position. Press select all. It works. Now tell one of the team to return to formation. The text "waiting" under that team will now go away. Under this condition. Where one team has no text box under and others do. The Select all units will ALWAYS select the team or teams with no text box under first and then on the second press select the rest as well. Additional info: I knew I came over this bug a while back in A2 making the voice command profile and its also why I in some post on bug tracker pointed out WHY removing "Command mode" (aka; keyForceCommandingMode[]={57}; from Arma 2/3) and only leaving "Select all units" (aka, keySelectAll[]={xx}; ) was a mistake because the control keybinding "Command mode" was removed in preference to "Select all units". Why they dont operate the same, I dont know, but this issue made "select all units" unusable for voice profiles, which I think is the redeeming factor of that commanding system so I hope you guys address this issue. Possible fix: keyForceCommandingMode is still in the game just not in the ingame controls keybinding and could be swapped and fix this issue instantly. Image showing the issue after one press of "Select all units" button: http://i.imgur.com/vsRcuHz.jpg?1 Image showing the older "Commanding mode" button in a earlier version of A3 before changes: http://i.imgur.com/5FVd3uT.jpg?1 ----------------------------------------- Extra extrapolation: :) Actually on second thought. I think I do KNOW why the game had both "select all units" AND "(force) Commanding Mode". Now, I am not going to state I know more than you guys making the game, but I think this knowledge might have been lost along the way. In Operation Flashpoint up to A2 you had "select all unit" on tidle and "(force) commanding mode" on spacebar. The reason they didnt operate the same is because they were not intended to do so, but be used overlapping for different tasks. Example: You divide your team in two, red and blue. You put down a WayPoint on the map (hold shift+left click) and tell blue to move to next waypoint. Now, red will still be following you while blue went into a classic over watch cover fire position and have the "waiting" or similar text under. So it would be logically to assume the next time you wanted to give a fire team order. It would be to red team following you into action attacking the objective. So "select all units" had this extra function that it would then, first, only select the troops following you. If you wanted to select all regardless you would use the "force" key, spacebar, instead and that would override this feature. So I assume the person that removed "Commanding Mode" from the keybinding was not aware of this. If this is correct, it technically means the "bug" is not a bug, but the issue described above should be addressed because lacking the "Command mode" key has more negatives the vice versa.- 2 replies
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