UgolSkosa 0 Posted November 29, 2009 bug with classical resources of tv and binocular tv not working (missing texture) binocular work, but sometimes becomes a white and not opacity (bug in p3d?) not working command setmimic maybe this is low priority for setmimic, becouse its work in game (all deadmen have "hurt" mimic etc). but in sqs it does not work Share this post Link to post Share on other sites
UgolSkosa 0 Posted December 3, 2009 also setMimic not work in sqf and in fsmscripted (1.04) hope that bis fix its very useful command as soon as posible Share this post Link to post Share on other sites
UgolSkosa 0 Posted December 5, 2009 Talk to me someone. Am I only one mapmaker who can't defeat setMimic command? It's very useful command for cutscenes. I often used it in OFP and arma1. And now I can't use close-up in cutscenes, becouse all characters stay with "stone" face. SetMimic is not so importat command from one hand (i see there are very important AI behaviour in last patchs), but from other hand setmimic very important for cutscenes and therefore important for quality campaigns. Share this post Link to post Share on other sites
.kju 3245 Posted December 5, 2009 Best to make a CIT ticket with repro steps and a demo mission UgolSkosa. Spasiba :) Share this post Link to post Share on other sites
UgolSkosa 0 Posted December 5, 2009 here example mission about setmimic ftp://www.armedassault.info/_hosted/otk/test/mimic.utes.rar there are player and unarmed bot with name sol and 3 triggers with radio (0-0-1, 0-0-2, 0-0-3) 0-0-1 - hurt mimic just by trigger (sol setMimic "hurt") 0-0-2 - hurt mimic by sqf (null=[sol,"hurt"] execVM "mimic.sqf") mimic.sqf _unit = _this select 0; _mimic = _this select 1; _unit setmimic _mimic; 0-0-3 - hurt mimic by FSMscripted (null=[sol,"hurt"] execFSM "hurt.fsm") sqf like code and anyway sol stay with stone face untill u kill him and only after that u can see deafth mask on his face (btw I try all mimics not only "hurt") and here example mission about binocular resource ftp://www.armedassault.info/_hosted/otk/test/binocular.utes.rar 0-0-1 binocular by effect in trigger 0-0-2 cutRsc ["binocular","PLAIN"] work, but sometimes (often) its became white like on picture: there are no regularity in this bug, i think maybe problem in p3d (i try use some sights like svd - there are no "white" bug) Share this post Link to post Share on other sites
rejenorst 18 Posted December 9, 2009 also setMimic not work in sqf and in fsmscripted (1.04)hope that bis fix its very useful command as soon as posible I have the same problem. Setmimic hasn't been working in any of the Arma2 versions. Share this post Link to post Share on other sites