mugaben 10 Posted November 17, 2009 (edited) After a succesfull gamenight with the team on a new PvPcoop map of mine, we came up with some improvement ideas. We have AI on each side, and one of the ideas was to make the AI come up with a radiomessage that would tell the human players on the same side as the AI, if they got under fire, or if they spotted any enemies. Preferely only if they spotted any human enemies.. Something like (overview): AI spots enemy AI, fights and goes on with their business. No messages. AI spots enemy PLAYER, a quick message would come up to every human player on spotters side, telling that they are engaging. Ideally, a round marker red og blue, 50x50 or 100x100 showing where the enemy is spotted. But not updating.. Only showing and staying at the spotting so that its not to easy. I'm not into scripting.. At all, so if anyone would find this easy to do - please.. Help :cheers: Edited November 17, 2009 by MugAben Share this post Link to post Share on other sites
nomdeplume 0 Posted November 18, 2009 I'd like to know if this is reasonably possible, too. There's no event triggered when a unit spots another unit, which would be really nice to have. As it is, the only way I could see of doing this would be to use 'knowsAbout' -- you'd have to periodically loop through every AI and see if their 'knowsAbout' level for every player is greater than whatever threshold you want to set; then have the AI report it. Thinking more... AI share their knowledge of spotted enemies within their own groups, so it might be sufficient to just check the leader of every group. And you could limit it to checking for players on the other side. So it might be feasible. Share this post Link to post Share on other sites