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iceman77

[Public Event] Warfront 2035 - Friday October 11th @ 9pm EST

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W A R F R O N T 2035

On Friday, October 11th , @ 9pm EST we will be hosting a new game mode "Warfront 2035" on the =Sealz= public server. All are welcome to come & participate. There are no requirements what so ever, except to have fun. We hope to see you there!!!

*OverView:

- Warfront is a capture & Hold game mode similar to Berzerk c&h for Arma1, and has the same concepts as the game mode conquest

from battlefield, with zone dependent vehicle & player respawn.

*Objectives:

- Capture & hold the areas by going into the black grided ellipses found within each zone marker. If there are no opposition

present you will begin capturing said zone. When the zone is captured, the zone marker will turn to your teams corresponding color.

While capturing a zone, if there are opposition present, the zone marker will become yellow signifying the zone is contested. You will

need to eliminate the opposition before the zone can be captured. The more areas your team holds, the more points your team will receive.

*Vehicles:

- Each team will have a set amount of vehicles that spawn @ their base. Additional vehicles can be acquired within or around the capture zones.

The type of vehicles that spawn at each zone are side dependent. To whom ever owns the zone. All zone vehicles will have a 2 minute respawn timer upon destruction.

Zone Vehicles left empty out in the field, that aren't destroyed will not respawn. They need to be destroyed first. Base vehicles however do have varying abandoned

respawn timers along with destruction timers naturally. Over all there will be a variety of vehicle available; From helos, jet, light armor, heavy armor & light vehicles.

*Respawn:

- When you die in Warfront, you will be able to choose where you would like to spawn & your role. Each zone your side owns, aswell as your teams main base will be

available locations for spawning. There are 3 roles to choose from initially @ the player select screen, each with a varying amount of sub-roles upon respawning:

-ASSAULT:

-CQB Specialist

-Grenadier

-LMG Specialist

-Marksman

-ENGINEER:

-Mine Specialist

-Mechanic

-AT Specialist

-AA Specialist

-MEDIC:

-Support Medic

-Combat medic

Edited by Iceman77

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If you're reading this, thanks to those who turned out for this event. Your feedback was very much appreciated. Overall everything went smoothly over the ~1hr time frame. We will be hosting more sometime within the week. With each passing event, things will be fixed or altered.

To Do Since The Event:

- Fix "flickering" squad markers. (Already done ;))

- Rework vehicle spawning system @ cap points so that there is an abandoned respawn timer.

Hope you all enjoyed it!

kind Regards,

Iceman77

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I was there for the hour. Server performance was great but we hardly stressed it.

One thing I'd like to see implemented is some sort of squad system. That would be helpful.

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One thing I'd like to see implemented is some sort of squad system. That would be helpful.

I'll see what I can do. Mikie Boy is really keen on group joining systems, I'm sure he can wip something up.

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