tambovskya 1 Posted March 8, 2013 How would it be possible for me to do the following: 1. Spawn 50 soldiers inside a trigger. If the number of soldiers goes below 15 it spawns another 50 again. I'm trying to understand UPSA3 but it's a bit complicated. I appreciate if anybody could help me out. Share this post Link to post Share on other sites
dga 12 Posted March 8, 2013 (edited) UPSmon is quite easy to use 1. Download UpsMon 2. Put the UPS.sqf into your mission folder (mission needs to be saved first) 3. Place a reasonably sized rectangular marker 4. Give the marker a name like "CampPatrol" 5. Place a unit or a group 5. In the unit's (or group leader) "Init"-Box write nul=[this,"CampPatrol","random", "min:", 50] execVM "ups.sqf"; This will spawn the unit (or group) 50 times in random positions in the marker. About the respawn-thing, it's not that hard to do by trigger or script, but bear with me, its too late for me to get it down now. Someone else will do. ;) Edited March 8, 2013 by dga Share this post Link to post Share on other sites
tambovskya 1 Posted March 8, 2013 UPSmon is quite easy to use1. Download UpsMon 2. Put the UPS.sqf into your mission folder (mission needs to be saved first) 3. Place a reasonably sized rectangular marker 4. Give the marker a name like "CampPatrol" 5. Place a unit or a group 5. In the unit's (or group leader) "Init"-Box write This will spawn the unit (or group) 50 times in random positions in the marker. About the respawn-thing, it's not that hard to do by trigger or script, but bear with me, its too late for me to get it down now. Someone else will do. ;) Honestly. Thank you. Simple, and very understandable. Share this post Link to post Share on other sites
tambovskya 1 Posted March 8, 2013 Honestly. Thank you. Simple, and very understandable. Anyone? Share this post Link to post Share on other sites
dga 12 Posted March 8, 2013 So... didnt you understand it? Share this post Link to post Share on other sites
hellstorm77 2 Posted March 8, 2013 (edited) how would i make a trigger to active when blufor enter the trigger from the AI to spawn? I under stand i have to use this in the unit init nul=[this,"CampPatrol","random", "min:", 50] execVM "ups.sqf"; but what would i have to put in the trigger Edited March 8, 2013 by hellstorm77 Share this post Link to post Share on other sites