zorrobyte 30 Posted February 10, 2015 I'm trying to use the new setGroupOwner command and I'm failing to find/get the HC's clientID. I created a Headless Client game logic, configured my server.cfg and all looks correct (headlessclient does not show in player's list so I know it's being autoassigned). My Headless Client game logic is named h1 I start server, HC and mission loads, HC is assigned automatically I run diag_log (owner h1) on server and check RPT RPT shows "1" - which is the server's clientID, not the HC syntax for setGroupOwner is the same as setOwner: object setOwner clientID What am I doing wrong? ---------- Post added at 04:31 AM ---------- Previous post was at 03:45 AM ---------- Solved it, the Headless Unit gamelog MUST be set as playable! Share this post Link to post Share on other sites