katipo66 94 Posted June 13, 2014 (edited) Ok this is probably one for the too hard basket as even the Wiki is asking for examples :P The shaft on the vehicle headlights: Is that some particle model attached or is it acheived with #lightpoint settings? So i have this setup going on with the following code: light1 = "#lightpoint" createVehicle position auto1; light1 setLightBrightness 10; //light1 setLightAmbient[0,0,0.0]; light1 setLightFlareSize 100; light1 setLightColor[1.0, 1.0, 1.0]; light1 lightAttachObject [auto1, [0,0,0]]; light2 = "#lightpoint" createVehicle position lightcone1; light2 setLightBrightness 15; light2 setLightAmbient[-0.01,-0.01,-0.01]; //light2 setLightAmbient[-0.2, -0.1,-0.1]; //light2 setLightAttenuation [-0.01,-0.01,-0.01,-0.01]; //light2 setLightIntensity 1; light2 setLightColor[1.0, 1.0, 1.0]; light2 lightAttachObject [lightcone1, [0,0,-22]]; but cannot seem to get any beam effect for the light attached to darter, i understand that there maybe some distance parameter but its not there from any distance: Ive gone deep into places no bro should ever go and found these sort of things: flareBright[] = {1,0.3,0.3,0.3,0.3,0.4,0.4,0.05,0.03,0.12,0.05,0.08,0.05,0.2,0.2,1}; flarePos[] = {0,0,0.37,0.47,0.5,0.54,0.62,0.72,0.75,0.91,1,1.084,1.13,1.29,1.62,1.68}; flareSizeCam[] = {0.2,0.4,0.025,0.05,0.042,0.043,0.04,0.75,0.6,0.7,0.15,0.85,0.44,0.45,0.55,0.1}; flareSizeEye[] = {0.2}; flareSizeEyeSun[] = {0.4}; But im thinking im wasting time if its actually some some alpha transparent particle model?? Other than that im quite happy with the effect although it would be nice to reduce ambient light thingy effecting surrounding area so its more focused, i think my attachto height parameters may also have some effect? Any clues? or i guess what im really wanting is the headlight effect. Edited June 13, 2014 by Katipo66 shaft as better description Share this post Link to post Share on other sites
Tajin 348 Posted June 13, 2014 The thing is... "#lightpoint" creates a pointlight, not a spotlight. Only spotlights have that beam. Pointlights only get a flare effect. Sadly there is no "#lightspot" available as standalone object. You could however try to use a prexisting lamp and attach that to your darter. Share this post Link to post Share on other sites
katipo66 94 Posted June 13, 2014 Ah yes, i thought of something like that, you mean like one of those industrial lamps.. ok ill give that a crack, thanks! Ill probably be back to ask how to make it face down, but thats probably the setvector dir thingy, all good, i love attachto :D Share this post Link to post Share on other sites
Tajin 348 Posted June 13, 2014 Actually it's "setVectorUp" :) Share this post Link to post Share on other sites
katipo66 94 Posted June 13, 2014 Thanks again, i probably would have wasted 20mins trying to figure that one out :D Share this post Link to post Share on other sites