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Flares in OA (how to remove or add?)

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The new flare system in OA, how do I add or remove a certain number of flares? Is it handled like a normal weapon with magazines or is it handled another way?

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Has anybody figured it out yet. Some vehicles you seem to be able to use this removeWeapon "CMFlareLauncher" and it will go away, but others (AH-1Z for example) will retain the flare launcher regardless.

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Have you checked the output of Array = weapons vehicleName to see if its listed there?

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but others (AH-1Z for example) will retain the flare launcher regardless.

It might be that they are being added via a script. Try a spawn with a sleep before removing them:

removeCM = this spawn {sleep 1; _this removeWeapon "CMFlareLauncher"}

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It might be that they are being added via a script. Try a spawn with a sleep before removing them:

removeCM = this spawn {sleep 1; _this removeWeapon "CMFlareLauncher"}

no that didn't do the trick either.

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Well, take a look at the config for those vehicles then. They may be using a different flare weapon classname.

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It's odd, removing indeed doesnt work. The config looks like this:

class AH1Z: AH1_Base
{
 radarType = 4;
 LockDetectionSystem = 8;
 IncommingMisslieDetectionSystem = 16;
 weapons[] = {"CMFlareLauncher"};
 magazines[] = {"120Rnd_CMFlareMagazine"};
};

Even a "removeallweapons this" in the init didn't removed it.

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It's odd, removing indeed doesnt work. The config looks like this:

class AH1Z: AH1_Base
{
 radarType = 4;
 LockDetectionSystem = 8;
 IncommingMisslieDetectionSystem = 16;
 weapons[] = {"CMFlareLauncher"};
 magazines[] = {"120Rnd_CMFlareMagazine"};
};

Even a "removeallweapons this" in the init didn't removed it.

BIS wants us to be confused :) It's all a part of them getting some lols.

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