Jump to content

Search the Community

Showing results for tags 'body bag'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Guilt & Remembrance (v1.33a) Mod for handling civilian deaths, reparations, and war crimes in Arma 3. Atone for your "collateral damage" by bringing the bodies of dead civilians back to their family — or else attempt to conceal the deaths by secretly disposing of the evidence. Steam Workshop Direct Download Github Requirements: CBA_A3, ACE3 FEATURES Civilian Deaths * When a player kills a civilian, a new task is generated requiring the player to deliver the body to a member of their family, who lives in a house in the AO (within 20km by default). * Alternatively, players may attempt to conceal the death by taking the body at least 300m away from a populated center, burying it, and striking off the dead civilian’s name from the grave marker. * Dead civilians are announced to everyone on the same side and marked on the map. Burial and Exhumation * Any corpse in a body bag can now be buried or exhumed (requires an Entrenching Tool). * Burying any corpse produces a burial mound from which the dead person’s name and age can be read. * The items carried by the dead are transferred to the body bag, and persist through burial and exhumation. Autopsies * Medics can perform an autopsy on any body in the field to determine cause of death (requires Surgical Kit). *When performed near a medical facility, an autopsy can also determine the time of death, the faction of the killer — and can even reveal the identity of an unknown victim whose death had been concealed, allowing the body to be returned to his family. Customization * Mission creators can attach functions to event handlers to produce custom events upon civilian death, body delivery to next-of-kin, death concealment, or reveal of the identity of an unknown victim via autopsy. FOR PLAYERS: In order to deliver a dead civilian to their family member, you must first place it in a Body Bag via an ACE action (Interactions -> Place body in body bag). The Body Bag can then be loaded into the cargo of a vehicle, driven to the destination, unloaded, and then manually dragged to the relative. (Note: while the task to deliver the body is created immediately after you have killed the civilian, you will not be notified for 20-60 seconds so as not to distract you if you happen to be in the middle of combat.) You can also bury or exhume any body bags if you are carrying an Entrenching Tool. Autopsies can be performed if you are carrying a Surgical Kit. You can change how your notifications for civilian casualties are displayed in your Addon Settings (listed under "Guilt & Remembrance."). Note that this setting may be overriden by the mission creator or server operator. FOR MISSION CREATORS & SERVER OPERATORS: This mod is fully signed for multiplayer use, and has been tested on both local and dedicated servers. It must be run on both the client and server. The following mod settings are customizable from your mission scripts: // set the civilian types that will act as next-of-kin GR_CIV_TYPES = ["C_man_polo_1_F_asia","C_man_polo_5_F_asia"]; // set the maximum distance from murder that next-of-kin will be spawned GR_MAX_KIN_DIST = 20000; // Chance that a player murdering a civilian will get an "apology" mission GR_MISSION_CHANCE = 100; // Delay in seconds after death until player is notified of body delivery mission GR_TASK_MIN_DELAY=20; GR_TASK_MID_DELAY=40; GR_TASK_MAX_DELAY=60; // Set custom faction names to determine blame when performing an autopsy GR_FACTIONNAME_EAST = "CSAT"; GR_FACTIONNAME_WEST = "NATO"; GR_FACTIONNAME_IND = "the Syndikat"; // You can also add/remove custom event handlers to be called upon // certain events. // On civilian murder by player: [yourCustomEvent_OnCivDeath] call GR_fnc_addCivDeathEventHandler; // args [_killer, _killed, _nextofkin] // (NOTE: _nextofkin will be nil if a body delivery mission wasn't generated.) [yourCustomEvent_OnCivDeath] call GR_fnc_removeCivDeathEventHandler; // On body delivery: [yourCustomEvent_OnDeliverBody] call GR_fnc_addDeliverBodyEventHandler; // args [_killer, _nextofkin, _body] [yourCustomEvent_OnDeliverBody] call GR_fnc_removeDeliverBodyEventHandler; // On successful concealment of a death: [yourCustomEvent_OnConcealDeath] call GR_fnc_addConcealDeathEventHandler; // args [_killer, _nextofkin, _grave] [yourCustomEvent_OnConcealDeath] call GR_fnc_removeConcealDeathEventHandler; // On reveal of a concealed death via autopsy: [yourCustomEvent_OnRevealDeath] call GR_fnc_addRevealDeathEventHandler; // args [_medic, _body, _killerSide] [yourCustomEvent_OnRevealDeath] call GR_fnc_removeRevealDeathEventHandler; // NOTE: if your event handler uses _nextofkin or _body, make sure to turn off garbage collection with: // _nextofkin setVariable ["GR_WILLDELETE",false]; // _body setVariable ["GR_WILLDELETE",false]; GUILT & REMEMBRANCE is licensed under APL-SA (Arma Public License - Share-Alike) and is free for non-commercial use. If you add it to your server, please tell me about it — I'm interested in how this mod will be used. For questions, comments, or bug reports, please post below or contact me directly at nick.musurca@gmail.com. ----- CHANGELOG: v1.33a (July 30, 2020): -fix: one-time msg repeating more than once -assorted fixes v1.33 (June 3, 2020): -Russian localization (thanks to @Barmalei75) -BLM v1.32 (January 26, 2020): -bugfix: doctors can now perform autopsies -added: CBA setting to determine who can perform autopsies v1.31 (January 11, 2020): -bugfix: two events created on civilian death (related to ACE3 Medical update) v1.3 (May 25, 2019): -added: Autopsies -added: autopsy event handler if concealed death is revealed -added: CBA setting to automatically add bodybag to dead civilian inventory (e.g. for missions where getting a bodybag is difficult, like Antistasi) -bugfix: next-of-kin garbage collection v1.23 (May 13, 2019): -civilian dead now marked on your map (but can be disabled from CBA settings) -more reliable performance under heavy CPU load / adverse network conditions v1.22 (May 13, 2019): -bugfix: now supports Antistasi (as well as other mods/game types where civilians are created on the client-side) v1.21 (May 11, 2019): -bugfix: death of Zeus-placed civilians now registered on dedicated servers v1.2 (May 11, 2019): -inventory of corpse now transfers to body bag -body bag inventory persistent through burial & exhumation -bugfixes for dedicated server v1.11 (May 10, 2019): -hotfix: singleplayer scenarios should now work -event handler init moved into preInit -- no need to sleep before adding them v1.1 (May 10, 2019) -added CBA setting to customize notification style -civilian deaths now always create a new diary record -added more possible civilian classes to default array of next-of-kin -added settings to allow mission creators/server ops to customize delay of task notification v1.0 (May 8, 2019) - Initial release
×