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Custom Grenade and Explosive not showing up in arsenal
7Y-Loki posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Good day, I have been searching this forum for a solution but either I can't find it or it is not yet here. I belong to a small group of modders and we have done our own smoke grenade and dinamite models and added them succesfuly into an also custom cratebox. We can then lay down the cratebox in the editor and access these items from there, or by putting them directly into a custom faction soldier's inventory. However, we cannot see them in the virtual arsenal, and would really appreciate it if someone could point us in the right direction. Here are the configs: (DINAMITE): class CfgPatches { class go9_dinamita { units[] = {}; weapons[] = {}; requiredVersion = 1.0.0; requiredAddons[] = {"A3_Weapons_F","A3_Modules_F_Misc"}; }; }; class cfgAmmo { class SatchelCharge_Remote_Ammo; class Dinamita: SatchelCharge_Remote_Ammo { author = "RealityTeamMod"; scope = 2; displayName="Carga de Dinamita"; picture = "\go9_dinamita\data\ico\dinamita.paa"; hit=8000; indirectHit=8000; indirectHitRange=15; deflecting = 25; model = "\go9_dinamita\go9_dinamita.p3d"; mineModelDisabled = "\go9_dinamita\go9_dinamita.p3d"; soundHit[] = {"A3\Sounds_F\arsenal\explosives\mines\Explosive_Charge_01",3.1622777,1,1500}; defaultMagazine = "DinamitaM"; ExplosionEffects = "MineNondirectionalExplosion"; CraterEffects = "MineNondirectionalCrater"; whistleDist = 32; mineInconspicuousness = 5; mineTrigger = "RemoteTrigger"; triggerWhenDestroyed = 0; }; class Dinamita_Scripted: SatchelCharge_Remote_Ammo { triggerWhenDestroyed = 1; }; }; class cfgMagazines { class SatchelCharge_Remote_Mag; class DinamitaM: SatchelCharge_Remote_Mag { author = "Reality Team Mod"; scope = 2; mass = 12; displayName="Carga de dinamita"; picture = "\go9_dinamita\data\ico\dinamita.paa"; model = "\go9_dinamita\go9_dinamita.p3d"; ammo = "Dinamita"; descriptionShort = "¡Cuidado con los dedos!"; class Library { libTextDesc = "Carga de dinamita"; }; }; }; (SMOKE GRENADE): class CfgPatches { class go9_granada_s_v { units[] = {}; weapons[] = {"granada_humo_throw"}; requiredAddons[] = {"A3_weapons_F"}; }; }; class cfgAmmo { class Default; // External class reference class Grenade : Default {}; class GrenadeHand : Grenade {}; class SmokeShell: GrenadeHand {}; class go9_granada_Sammo_b: SmokeShell { model = "\go9_granada_s_v\go9_granada_s_v.p3d"; timeToLive = 80; smokeColor[] = {1,1,1,1}; effectsSmoke = "SmokeShellWhiteEffect"; }; class go9_granada_Sammo_v: SmokeShell { model = "\go9_granada_s_v\go9_granada_s_v.p3d"; timeToLive = 80; smokeColor[] = {0.2125,0.6258,0.48909998,1}; effectsSmoke = "SmokeShellGreenEffect"; }; class go9_granada_Sammo_r: SmokeShell { model = "\go9_granada_s_v\go9_granada_s_v.p3d"; timeToLive = 80; smokeColor[] = {0.8438,0.1383,0.1353,1}; effectsSmoke = "SmokeShellRedEffect"; }; }; class cfgMagazines { class Default; // External class reference class CA_Magazine : Default {}; class HandGrenade : CA_Magazine {}; class SmokeShell : HandGrenade {}; class go9_granada_Sshell_b: SmokeShell { author = "RealityTeamMod"; scope = 2; displayName = "Granada S Blanco"; displayNameShort = "Humo Blanco"; picture = "\go9_granada_s_v\data\ico\go9_granada_s_blanco.paa"; model = "\go9_granada_s_v\go9_granada_s_v.p3d"; ammo = "go9_granada_Sammo_b"; descriptionShort = "Granada S de humo blanco RTM"; }; class go9_granada_Sshell_r: SmokeShell { author = "RealityTeamMod"; scope = 2; displayName = "Granada S Rojo"; displayNameShort = "Humo Rojo"; picture = "\go9_granada_s_v\data\ico\go9_granada_s_rojo.paa"; model = "\go9_granada_s_v\go9_granada_s_v.p3d"; ammo = "go9_granada_Sammo_r"; descriptionShort = "Granada S de humo rojo RTM"; }; class go9_granada_Sshell_v: SmokeShell { author = "RealityTeamMod"; scope = 2; displayName = "Granada S Verde"; displayNameShort = "Humo Verde"; picture = "\go9_granada_s_v\data\ico\go9_granada_s_verde.paa"; model = "\go9_granada_s_v\go9_granada_s_v.p3d"; ammo = "go9_granada_Sammo_v"; descriptionShort = "Granada S de humo verde RTM"; }; }; class cfgWeapons { class Default; class GrenadeLauncher : Default {}; class Throw : GrenadeLauncher {}; class go9_granada_Sthrow : Throw { displayname = "Throw"; baseWeapon = "go9_granada_Sthrow" scope = 2; scopeCurator = 2; scopeArsenal = 2; muzzles[] = {"go9_granada_S_Muzzle"}; class ThrowMuzzle: GrenadeLauncher { aidispersioncoefx = 6; aidispersioncoefy = 6; autoreload = 1; cursor = "EmptyCursor"; cursoraim = "throw"; enableattack = 0; keepininventory = 1; magazinereloadtime = 0; maxrange = 60; maxrangeprobab = 0.03; midrange = 45; midrangeprobab = 0.9; minrange = 10; minrangeprobab = 0.2; modeloptics = ""; reloadsound[] = {"", 0.000316228, 1}; reloadtime = 0; showempty = 0; sound[] = {"", 0.000316228, 1}; }; class go9_granada_S_Muzzle: ThrowMuzzle { magazines[] = {"go9_granada_Sshell_b","go9_granada_Sshell_r","go9_granada_Sshell_v"}; }; }; }; Thank you for your time in advance! Peace out B)