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  1. So first off let me thank the devs for a much sought after addition to the vinyls collection, it’s a start and I do appreciate it especially given the issues getting around licensing etc so we’ll done! Haven’t found them all yet but I will 😉 next up the tutorial: so I replayed this when I saw it had been updated and here are my thoughts: so first off the Audio is actually broken no voice lines can be heard at all perhaps an easier fix? From the subtitles there seems to be an actual conversation taking place so I’m interested to hear that next time. as for playing through it gameplay wise it fairs better teaching players about the game the A.I addition does aid in populating the level and making it feel more alive however script heavy it may be. That said work needs to be done to fix the janky move animations particularly after you open the boards inside the house their seen entering through one guy literally snapped 90 degrees to face me. I am curious though if this is a script heavy test project exclusive to the tutorial or perhaps a prelude to A.I inclusion in the future? it feels like the A.I from arma reforger, possibly the same engine? I think there’s maybe promise for ai inclusion in encounters in set piece areas, I don’t think it would be possible to have them roaming around but perhaps at points of interest? anyways apart from lack of sound I think more could have been done to illustrate the mechanics of the game. The airdrop in the tutorial could benefit from an A.I soldier hiding in a bush with a pistol maybe to illustrate people camping for the airdrop to reinforce the point of caution, perhaps even a locked container or timed safe? Signal tower to show the player the ai at the airdrop? Things like this would be nice additions, but yes much improvement has been made but more to be done I think.
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